This is the first and probably only majour update to Deltascention. Any future ones will most likely either be small updates or just a patch or two.
Full notes
Full Deltascention update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
UI and audio
addedChangelog: - New Weapon: Claws! - 13 New Upgrades! (6 Common, 4 Uncommon, 3 Rare) - Arena cannot choose the same layout twice - Replaced Bleeding with Rust (Subject to future rework again) - Reworked Fire into a Debuff - Map Change Speed: 5 -> 4 - Shielder Drone Applied Shield: 200 -> 150 - Spawner Converts 50% of recieved Max Shield into Max Health - Reworked Explosions to now have Size and Damage seperate values - Enemies now scale in health and damage as waves progress (+0.04% per round (Round 50 = 2x)) - All obtained Upgrades can be viewed in the Pause Menu - Damage Numbers now bounce when appearing - Added Curses (Togglable settings to make the game A LOT harder) - Added Virtues (Togglable settings to make the game A LOT easier) - Stat Sheets are located in the Lobby and show previous stats. - A COMPLETE Remake of the Apex Core Final Boss
Deltascention changes
addedChangelog: - New Weapon: Claws! - 13 New Upgrades! (6 Common, 4 Uncommon, 3 Rare) - Arena cannot choose the same layout twice - Replaced Bleeding with Rust (Subject to future rework again) - Reworked Fire into a Debuff - Map Change Speed: 5 -> 4 - Shielder Drone Applied Shield: 200 -> 150 - Spawner Converts 50% of recieved Max Shield into Max Health - Reworked Explosions to now have Size and Damage seperate values - Enemies now scale in health and damage as waves progress (+0.04% per round (Round 50 = 2x)) - All obtained Upgrades can be viewed in the Pause Menu - Damage Numbers now bounce when appearing - Added Curses (Togglable settings to make the game A LOT harder) - Added Virtues (Togglable settings to make the game A LOT easier) - Stat Sheets are located in the Lobby and show previous stats. - A COMPLETE Remake of the Apex Core Final Boss
This is the first and probably only majour update to Deltascention. Any future ones will most likely either be small updates or just a patch or two. But this update provides A LOT of content that was necessary in V1, now finally here in V2
Changelog:
New Weapon: Claws!
13 New Upgrades!
(6 Common, 4 Uncommon, 3 Rare) - Arena cannot choose the same layout twice - Replaced Bleeding with Rust (Subject to future rework again) - Reworked Fire into a Debuff - Map Change Speed: 5 -> 4 - Shielder Drone Applied Shield: 200 -> 150 - Spawner Converts 50% of recieved Max Shield into Max Health - Reworked Explosions to now have Size and Damage seperate values - Enemies now scale in health and damage as waves progress (+0.04% per round (Round 50 = 2x)) - All obtained Upgrades can be viewed in the Pause Menu - Damage Numbers now bounce when appearing - Added Curses (Togglable settings to make the game A LOT harder) - Added Virtues (Togglable settings to make the game A LOT easier) - Stat Sheets are located in the Lobby and show previous stats. - A COMPLETE Remake of the Apex Core Final Boss
This update also have a few other smaller changes that were not mentioned, but overall this is it. I wish you all the best.