Full notes
Full Delta Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
This patch focuses on a couple Quality of Life changes/improvements. The biggest improvements are in the Level Editor. When designing maps using your mouse, you can drag over tiles to change them to the selected brush. This together with new row and column indicators makes designing the layout way more intuitive.
Performance is a recurring topic that we always seek to improve upon. Having our own bespoke Engine gave us extreme scalability in Delta Light. We are always improving the Engine for both Delta Light and other projects build in the Engine.
To push the performance of Delta Light we even made a Delta Light specific branch of the Engine that clamps down the engine and gameplay code to run with as little overhead as possible. We want to give everyone the best gameplay experience, running on as broad of a hardware spec as possible.
I hope you guys enjoy the small update and patch <3 ~Veldin
Source
Changelog.gg summarizes and formats this update. How we read updates.
