HomeGamesUpdatesPricingMethodology
Steam News9 December 20205y ago

Delphyq Build 0.2.6 Update

Greetings, Commander! Here are the latest patch notes for Alpha Build 0.2.6, released today, December 9, 2020 (For previous patch notes, please visit this link).

Full notes

Full Delphyq update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions3 changes0 removals
  • Gameplay
  • Balance
  • Server
  • Fixes
  • UI and audio
addedThis build marks the start of our work on new unit abilities! Try out the new abilities that can now be queued for units during loadout.
addedNEW FEATURESAdded new abilities: Sniper Unit's Stun Shot - stuns a target for a moderate period of time. Sniper Unit's Short-Circuit Shot - disables an enemy unit with a mini-EMP that also fires electrical waves to other enemy units nearby. CQS Unit's Extra Armor - the CQS can now gain a buff for extra armor while behind cover. Infiltrator Unit's Stealth Dash - allows the Infiltrator to Sprint to destinations without making noise. Coupled with the Invisibility ability, this makes them a true infiltrator! Heavy Unit's Energizer - an absorption shield that converts damage taken into power and health. Support Unit's Adrenaline - temporarily suspends any running debuffs on a unit, while giving them a short speed boost, allowing them to move closer to their destinations.
changedNEW FEATURESAdjusted all Player unit's standing pose when popping out from full cover to avoid hitting low cover in front of them.
addedNEW FEATURESAdded descriptions for all the new abilities.
fixedBUGFIXESCorrected tooltips for Rescue Protocol ability.
fixedBUGFIXESFixed an issue with Energy Shield ability that allowed it to be activated no bleeding out units.

Delphyq changes

addedThis build marks the start of our work on new unit abilities! Try out the new abilities that can now be queued for units during loadout.
addedAdded new abilities: Sniper Unit's Stun Shot - stuns a target for a moderate period of time. Sniper Unit's Short-Circuit Shot - disables an enemy unit with a mini-EMP that also fires electrical waves to other enemy units nearby. CQS Unit's Extra Armor - the CQS can now gain a buff for extra armor while behind cover. Infiltrator Unit's Stealth Dash - allows the Infiltrator to Sprint to destinations without making noise. Coupled with the Invisibility ability, this makes them a true infiltrator! Heavy Unit's Energizer - an absorption shield that converts damage taken into power and health. Support Unit's Adrenaline - temporarily suspends any running debuffs on a unit, while giving them a short speed boost, allowing them to move closer to their destinations.
changedAdjusted all Player unit's standing pose when popping out from full cover to avoid hitting low cover in front of them.
addedAdded descriptions for all the new abilities.
fixedCorrected tooltips for Rescue Protocol ability.

Greetings, Commander!

Here are the latest patch notes for Alpha Build 0.2.6, released today, December 9, 2020 (For previous patch notes, please visit this link).

This build marks the start of our work on new unit abilities! Try out the new abilities that can now be queued for units during loadout.

NEW FEATURES

  • Added new abilities:

    • Sniper Unit's Stun Shot - stuns a target for a moderate period of time.

    • Sniper Unit's Short-Circuit Shot - disables an enemy unit with a mini-EMP that also fires electrical waves to other enemy units nearby.

    • CQS Unit's Extra Armor - the CQS can now gain a buff for extra armor while behind cover.

    • Infiltrator Unit's Stealth Dash - allows the Infiltrator to Sprint to destinations without making noise. Coupled with the Invisibility ability, this makes them a true infiltrator!

    • Heavy Unit's Energizer - an absorption shield that converts damage taken into power and health.

    • Support Unit's Adrenaline - temporarily suspends any running debuffs on a unit, while giving them a short speed boost, allowing them to move closer to their destinations.

  • Adjusted all Player unit's standing pose when popping out from full cover to avoid hitting low cover in front of them.

  • Added descriptions for all the new abilities.

BUGFIXES

  • Corkboard issue where all intel are already displayed, without even collecting them in missions.

  • Corrected tooltips for Rescue Protocol ability.

  • Fixed an issue with Energy Shield ability that allowed it to be activated no bleeding out units.

  • Fixed an issue that prevented enemy units to target player units with the Energy Shield ability applied.

  • Fixed an issue where the Pulse Detector ability asks for a target.

  • Fixed an issue with the Camera ability to look like it's floating in the air.

KNOWN ISSUES

  • Code Blue still has some issues in correctly displaying intel during its Planning Phase

  • Gunshot SFX are not affected by volume settings.

  • Sniper's shooting animation causes it to start floating.

There are still more class abilities in the works, so stay tuned for more updates in the coming weeks.

For those who haven't yet, visit our website and join our mailing list for more updates!

Source

Steam News / 9 December 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.