Full notes
Full Delphyq update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Delphyq changes
Greetings, Commander!
Here are the latest patch notes for Alpha Build 0.2.4, released today, November 5, 2020 (For previous patch notes, please visit this link).
First of all, we updated our versioning syntax to simplify recognition while still representing an incremental update. Internally, it meant better identification of production processes and easier interpretation between our weekly updates and bugfixes.
NEW FEATURES
We've improved the accuracy of the CQS unit, for both players and enemies, which resulted in an overall better experience in encounters and firing exchanges.
BUGFIXES
Fixed a lot of cover issues on all the playable levels. Better cover interaction and better accessibility.
Fixed an issue where units restart their aim time after popping out of cover. Need to fire 'em off quickly now.
Fixed an issue where Player units were shooting outside of their EWR (Effective Weapon Range).
KNOWN ISSUES
Gunshot SFX are not affected by volume settings.
Sniper's shooting animation causes it to start floating.
Skyline still has some issues on displaying door highlights. (Steam Key Access only)
Source
Changelog.gg summarizes and formats this update. How we read updates.
