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Steam News23 May 20261mo ago

DELPHINIUMS RISE: CLOSED ALPHA ANNOUNCEMENT!

[c] [/c]Steam post image [c]⚔ WE'RE BACK. DELPHINIUM'S RISE CLOSED ALPHA IS COMING.[/c] [c]After years of silence, the realm awakens.[/c] [c] [/c] [c]We never stopped believing in this game.

In this update6

Full notes

Full Delphiniums Rise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition14 changes0 removals
  • Events
  • UI and audio
  • Balance
  • Workshop
  • Gameplay
  • Compatibility
changedc]🏰 WHAT IS DELPHINIUM'S RISE?[/c[c] Full loot. Full consequence. Everything you carry into a zone, you can lose. Die to another player and they take it all. There are no safety nets once the gate closes behind you. This is a world that punishes the careless and rewards the skilled. [/c]
changedc]🏰 WHAT IS DELPHINIUM'S RISE?[/c[c]Combat is fast, tactical, and ability-driven.[/c] [c] Think less mindless button-mashing, more precision, positioning, timing, cooldown reads, and split-second decision making. Every fight is a duel of wits. You will outplay your enemy, or you will be stripped bare.[/c]
changedc]🏰 WHAT IS DELPHINIUM'S RISE?[/c[c]Your gear IS your class.[/c] [c] There are no preset classes in Delphinium's Rise. Your weapon and armor define your role entirely. Swap your loadout and you swap your identity. Want to be a Holy Knight one session and a Bard Healer the next? Maybe a Flailing Tank, and then a Glaive wielding speedster after? Nothing is stopping you, except the grind to master it.[/c]
changedc]⚔ WEAPON & ARMOR CLASSES[/c[c] [/c]
changedc]⚔ WEAPON & ARMOR CLASSES[/c[c]Every weapon and armor path levels independently — every 10 levels earns you a Tier upgrade, all the way to Tier 10 mastery . Your character is the sum of everything you've bled for, stacked with a refinement system for layering progression and power scaling beyond max level.[/c]
changedc]⚔ WEAPON & ARMOR CLASSES[/c[c] ⚙ Heavy Armor [/c]

Delphiniums Rise changes

changed[c] Full loot. Full consequence. Everything you carry into a zone, you can lose. Die to another player and they take it all. There are no safety nets once the gate closes behind you. This is a world that punishes the careless and rewards the skilled. [/c]
changed[c]Combat is fast, tactical, and ability-driven.[/c] [c] Think less mindless button-mashing, more precision, positioning, timing, cooldown reads, and split-second decision making. Every fight is a duel of wits. You will outplay your enemy, or you will be stripped bare.[/c]
changed[c]Your gear IS your class.[/c] [c] There are no preset classes in Delphinium's Rise. Your weapon and armor define your role entirely. Swap your loadout and you swap your identity. Want to be a Holy Knight one session and a Bard Healer the next? Maybe a Flailing Tank, and then a Glaive wielding speedster after? Nothing is stopping you, except the grind to master it.[/c]
changed[c] [/c]
changed[c]Every weapon and armor path levels independently — every 10 levels earns you a Tier upgrade, all the way to Tier 10 mastery . Your character is the sum of everything you've bled for, stacked with a refinement system for layering progression and power scaling beyond max level.[/c]

[c] [/c]Steam post image

[c]⚔ WE'RE BACK. DELPHINIUM'S RISE CLOSED ALPHA IS COMING.[/c]

[c]After years of silence, the realm awakens.[/c]

[c] [/c]

[c]We never stopped believing in this game. We stepped away, we regrouped, we rebuilt — and what we've come back with is something far greater than what we left behind.[/c]

[c]Delphinium's Rise has been reforged from the ground up into a full-loot open-world Arthurian MMORPG unlike anything you've played before, with a mix of all the things you've grown to love over the years in this space. And we are ready to let the first warriors through the gate.[/c]

[c] [/c]

[c]🏰 WHAT IS DELPHINIUM'S RISE?[/c]

[c]Delphinium's Rise is a top-down open-world MMORPG set in a brutal, living Arthurian realm where every decision carries real weight.[/c]

[c] Full loot. Full consequence. Everything you carry into a zone, you can lose. Die to another player and they take it all. There are no safety nets once the gate closes behind you. This is a world that punishes the careless and rewards the skilled. [/c]

[c]Combat is fast, tactical, and ability-driven.[/c] [c] Think less mindless button-mashing, more precision, positioning, timing, cooldown reads, and split-second decision making. Every fight is a duel of wits. You will outplay your enemy, or you will be stripped bare.[/c]

[c]Your gear IS your class.[/c] [c] There are no preset classes in Delphinium's Rise. Your weapon and armor define your role entirely. Swap your loadout and you swap your identity. Want to be a Holy Knight one session and a Bard Healer the next? Maybe a Flailing Tank, and then a Glaive wielding speedster after? Nothing is stopping you, except the grind to master it.[/c]

[c]⚔ WEAPON & ARMOR CLASSES[/c]

[c] [/c]

[c]Every weapon and armor path levels independently — every 10 levels earns you a Tier upgrade, all the way to Tier 10 mastery. Your character is the sum of everything you've bled for, stacked with a refinement system for layering progression and power scaling beyond max level.[/c]

[c] ⚙ Heavy Armor [/c]

[c]Sword 1H · Sword 2H · Cross-Stake · Shield 2H · Hammer · Flail · Mace · Axe · Shield 1H[/c]

[c] 🏹 Leather Armor [/c]

[c]Fist · Dagger · Glaive · Bow · Crossbow · Druidic[/c]

[c] ✦ Cloth Armor [/c]

[c]Nature · Holy · Fire · Arcane · Warlock · Blood · Water · Earth · Bard[/c]

[c]🌍 THE WORLD[/c]

[c] [/c]

  • [c] 5 Rival Factions — wage war over territory, resources, and dominance. Allegiance matters. [/c]

  • [c]Fully Player-Driven Economy[/c] [c] — every weapon, bar of ore, and piece of cloth armor is crafted by players. Smiths, woodworkers, tailors, apothecaries — the market is yours to control or conquer. Death has a chance to destroy any item. [/c]

  • [c] Dangerous Instanced Zones — each cell is designed with chokepoints, mob camps, dungeon entrances, and resource nodes. Conflict is not a possibility. It is a guarantee. [/c]

  • [c] Battlepass & Weekly/Daily Challenges — always a reason to log in. Always something to earn. [/c]

  • [c]Gathering & Crafting Mastery[/c] [c] — Ore, Leather, Cloth, Powder, Wood — level every trade path alongside your combat builds. Gathering has a unique and competitive spin. Tools spawn throughout the zones on a timer which the tools behave similar to a King of the Hill mini-game. You do not craft the tools, you obtain them, and there are limited tools spawned in the day. Dying destroys the tools. Using the tools decreases the tools durability and ultimately destroys the tool as well. First come, first serve. Survive.[/c]

[c] [/c]

[c]👑 CLOSED ALPHA — 1,000 TO 3,000 FOUNDERS[/c]

[c] [/c]

[c]We are opening the gates to between 1,000 and 3,000 players for our Closed ALPHA — and we want the people who are most passionate about this game inside first. The ALPHA's focus is general gameplay related to PC, during BETA's release we will open up Mobile platform access for iOS and Android.[/c]

[c] [/c]

[c] Here's how to get in: [/c]

[c] [/c]

[c]A Patreon has been launched where Founder's Passes will be available. Every Founder's Pass includes:[/c]

  • [c] Closed ALPHA Access — among the very first players to enter the realm[/c]

  • [c] A permanent Steam key for the full game on launch — yours to keep forever[/c]

  • [c] Founder's title & exclusive cosmetic — wear your legacy permanently in-game[/c]

    • Founders Pass Tier One Exclusives on Official Launch:

      • Third Entry Wave to the ALPHA, Day 15

      • Journey Man's Cosmetic Armor Override Set

      • 1500 Starting Gold which can be used on Shop related items such as Premium Battlepass or exchanged for Crowns(currency) in-game, via the Gold Trading Post.

    • Founders Pass Tier Two Exclusives on Official Launch:

      • Second Entry Wave to the ALPHA, Day 8

      • Both Journey Man's, and Adept's Cosmetic Armor Override Sets

      • 5000 Starting Gold which can be used on Shop related items such as Premium Battlepass or exchanged for Crowns(currency) in-game, via the Gold Trading Post.

    • Founders Pass Tier Three Exclusives on Official Launch:

      • First Entry Wave to the ALPHA, Day 1

      • Journey Man's, Adept's, and the Ultra Exclusive [c]Arthurian Regalia [/c] [c]Cosmetic Armor Override Sets[/c]

      • 12500 Starting Gold which can be used on Shop related items such as Premium Battlepass or exchanged for Crowns(currency) in-game, via the Gold Trading Post.

  • [c] Direct developer access — your feedback will shape this game in real time[/c]

  • [c] ALPHA Battlepass included — start earning progression from day one once during the Official Launch for the first 30 days[/c]

[c] [/c]

[c]👉 Patreon: [/c] URL HERE [c] - Join Here to Claim Your Founder's Pass[/c]

[c] [/c]

[c] ⚔ Discord: [/c] https://discord.gg/zKfBDshWkH

[c]Slots are strictly limited. When they're gone, they're gone.[/c]

[c] [/c]

[c]💬 A NOTE FROM THE DEVELOPER[/c]

[c] [/c]

[c]"Delphinium's Rise has been a long time coming. I stepped away, life happens, but this game never left my mind. What I'm bringing back is bigger, deeper, and more realized than anything I originally planned ship. To everyone who wishlisted, followed, or just remembered us, thank you. It's time. The kingdom is open."[/c]

[c] [/c]

[c] Wishlist now. Join the Patreon. Claim your place in the realm. [/c]

[c] [/c]

[c] Full loot. Five factions. One kingdom. No mercy. [/c]

[c]🥚Easter Egg[/c]

March on you coconuts!

[c] [/c]

[c] ⚔ DELPHINIUM'S RISE ⚔ [/c]

[c] [/c]

Source

Steam News / 23 May 2026

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