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Steam News13 December 20256mo ago

Version 1.1 is here.

Version 1.1 Thanks for your patience with me getting this update out. I'm anticipating a version 1.1.1 fairly soon as well. I've sort of fast-tracked this update so I can get to work porting Manor to Android.

In this update8

Full notes

Full Delivery to Graveyard Manor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition6 changes1 removal
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
  • Events
removedDefault Casual ModeRemoved time-based mechanism for deliveries.
changedBat TutorialHelper NPC to explain gameplay/tutorial
fixedBugfixesFixed saved configs overwriting with default variables
changedBugfixesLight flickering config actually stops light flickering
changedBugfixesPressing 'esc' to open the options menu doesn't immediately close the options menu
addedLingering bugsThere's a softlock I cannot reproduce where one of the keys can be placed in a locked room. That shouldn't ever happen but I've been told it has. Keeping my eyes peeled for it.

Delivery to Graveyard Manor changes

removedRemoved time-based mechanism for deliveries.
changedHelper NPC to explain gameplay/tutorial
fixedFixed saved configs overwriting with default variables
changedLight flickering config actually stops light flickering
changedPressing 'esc' to open the options menu doesn't immediately close the options menu

Version 1.1

Thanks for your patience with me getting this update out. I'm anticipating a version 1.1.1 fairly soon as well. I've sort of fast-tracked this update so I can get to work porting Manor to Android. Turns out Google Play will perma-close your account if you don't use it often enough, so mobile's comin' soon!

I do appreciate all the feedback and I know there's still more to go, so thanks all who have played so far and have helped the game improve.

Changes

Default Casual Mode

  • Removed time-based mechanism for deliveries.

  • Deliveries can be accepted at-will in any order.

Bat Tutorial

  • Helper NPC to explain gameplay/tutorial

Bugfixes

  • Controllers with unknown UUID are now just set to a generic xbox style.

  • Fixed saved configs overwriting with default variables

  • Light flickering config actually stops light flickering

  • Pressing 'esc' to open the options menu doesn't immediately close the options menu

  • Skipping to the party actually works now.

Lingering bugs

  • Animation logic during the delivery acceptance sequence is a bit crummy

  • The stupid blurrer for the menu has gained sentience and it hates me. It just shows up for no reason sometimes now.

  • There's a softlock I cannot reproduce where one of the keys can be placed in a locked room. That shouldn't ever happen but I've been told it has. Keeping my eyes peeled for it.

Planned changes/additions (v1.2+)

Challenge mode

  • Reimplement the timed delivery mechanism

Random mode

  • All rooms/portraits are randomized. It's bad for the aesthetics though :(

Custom world seeds

  • Should be easy to implement, just needs a nice UI screen to account for it.

Source

Steam News / 13 December 2025

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