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Steam News25 July 20241y ago

v. 1.0.0 The final demo

Hi! It's done. The content for the full game is ready. There will be: - 18 Unique worlds, each posing a different challenge - 29 Perks that can be unlocked by ingame currency - 9 package types - each has an impact on yo

In this update5

Full notes

Full DeliSpace update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Fixes
changedHi! It's done. The content for the full game is ready. There will be: - 18 Unique worlds , each posing a different challenge - 29 Perks that can be unlocked by ingame currency - 9 package types - each has an impact on your ship and game difficulty. Not impressed? That's 189* different package configurations ! - 11 achievements pushing you to explore and interact with the world - 5 repetitive (as: non random) speedrunning levels with timer and score tracking
addedAs for the demo release v 1.0.0.44 it does not bring anything new, but a ton of bugfixes, graphical improvements, and a rebalance that matches the final version.
changedAdded(Tutorial) Explanation that rescuing costs reputation - Some asteroids in tutorial to enforce some manoeuvring - Sounds to Rescue Ship
addedChangedIt is now possible to sell perks - Reward for collecting all mail: 2 coins (was 1) - Completing exam gives one coin - Economy rebalanced - Color scheme of (un)discovered worlds - Hazard ratings - No more free starting coins - Nicer stars in rating displays - Nebula disrupts signal - Package adds a little weight to the ship physics - Optimised Mine level - Normal License costs coins
changedRemovedUnused key map from tutorial control list - Placeholder name from Rescue Ship in Tutorial
changedFixedPerk and World counting achievements not updating - Career Progress updates when data changes - Loadout messing galaxy map navigation - Collectibles picked from Mine being registered as from Alpha - Exams getting stuck when not first to start - Multiple package modificators can be now applied - Correct amount of mail in Career Progress - Displaying correct amount of collected coins per world - Better fitting colliders in Mine level

DeliSpace changes

changedHi! It's done. The content for the full game is ready. There will be: - 18 Unique worlds , each posing a different challenge - 29 Perks that can be unlocked by ingame currency - 9 package types - each has an impact on your ship and game difficulty. Not impressed? That's 189* different package configurations ! - 11 achievements pushing you to explore and interact with the world - 5 repetitive (as: non random) speedrunning levels with timer and score tracking
addedAs for the demo release v 1.0.0.44 it does not bring anything new, but a ton of bugfixes, graphical improvements, and a rebalance that matches the final version.
changed(Tutorial) Explanation that rescuing costs reputation - Some asteroids in tutorial to enforce some manoeuvring - Sounds to Rescue Ship
addedIt is now possible to sell perks - Reward for collecting all mail: 2 coins (was 1) - Completing exam gives one coin - Economy rebalanced - Color scheme of (un)discovered worlds - Hazard ratings - No more free starting coins - Nicer stars in rating displays - Nebula disrupts signal - Package adds a little weight to the ship physics - Optimised Mine level - Normal License costs coins
changedUnused key map from tutorial control list - Placeholder name from Rescue Ship in Tutorial

Hi! It's done. The content for the full game is ready. There will be: - 18 Unique worlds, each posing a different challenge - 29 Perks that can be unlocked by ingame currency - 9 package types - each has an impact on your ship and game difficulty. Not impressed? That's 189* different package configurations! - 11 achievements pushing you to explore and interact with the world - 5 repetitive (as: non random) speedrunning levels with timer and score tracking

The final version is ready. I would love to release at the end of August, but I want to have a simultaneous release here and on Switch so the final date depends on Nintendo. The full version will be available for Youtubers until then.

As for the demo release v 1.0.0.44 it does not bring anything new, but a ton of bugfixes, graphical improvements, and a rebalance that matches the final version.

Changelog

Added

  • (Tutorial) Explanation that rescuing costs reputation - Some asteroids in tutorial to enforce some manoeuvring - Sounds to Rescue Ship

Changed

  • It is now possible to sell perks - Reward for collecting all mail: 2 coins (was 1) - Completing exam gives one coin - Economy rebalanced - Color scheme of (un)discovered worlds - Hazard ratings - No more free starting coins - Nicer stars in rating displays - Nebula disrupts signal - Package adds a little weight to the ship physics - Optimised Mine level - Normal License costs coins

Removed

  • Unused key map from tutorial control list - Placeholder name from Rescue Ship in Tutorial

Fixed

  • Perk and World counting achievements not updating - Career Progress updates when data changes - Loadout messing galaxy map navigation - Collectibles picked from Mine being registered as from Alpha - Exams getting stuck when not first to start - Multiple package modificators can be now applied - Correct amount of mail in Career Progress - Displaying correct amount of collected coins per world - Better fitting colliders in Mine level

*If you checked and think I'm wrong, I'm not. It is not 512 because some package combinations are mutually exclusive.

Source

Steam News / 25 July 2024

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