In this update5
Full notes
Full DeliSpace update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
DeliSpace changes
Hi! It's done. The content for the full game is ready. There will be: - 18 Unique worlds, each posing a different challenge - 29 Perks that can be unlocked by ingame currency - 9 package types - each has an impact on your ship and game difficulty. Not impressed? That's 189* different package configurations! - 11 achievements pushing you to explore and interact with the world - 5 repetitive (as: non random) speedrunning levels with timer and score tracking
The final version is ready. I would love to release at the end of August, but I want to have a simultaneous release here and on Switch so the final date depends on Nintendo. The full version will be available for Youtubers until then.
As for the demo release v 1.0.0.44 it does not bring anything new, but a ton of bugfixes, graphical improvements, and a rebalance that matches the final version.
Changelog
Added
(Tutorial) Explanation that rescuing costs reputation - Some asteroids in tutorial to enforce some manoeuvring - Sounds to Rescue Ship
Changed
It is now possible to sell perks - Reward for collecting all mail: 2 coins (was 1) - Completing exam gives one coin - Economy rebalanced - Color scheme of (un)discovered worlds - Hazard ratings - No more free starting coins - Nicer stars in rating displays - Nebula disrupts signal - Package adds a little weight to the ship physics - Optimised Mine level - Normal License costs coins
Removed
Unused key map from tutorial control list - Placeholder name from Rescue Ship in Tutorial
Fixed
Perk and World counting achievements not updating - Career Progress updates when data changes - Loadout messing galaxy map navigation - Collectibles picked from Mine being registered as from Alpha - Exams getting stuck when not first to start - Multiple package modificators can be now applied - Correct amount of mail in Career Progress - Displaying correct amount of collected coins per world - Better fitting colliders in Mine level
*If you checked and think I'm wrong, I'm not. It is not 512 because some package combinations are mutually exclusive.
Source
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