What changed
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addedWhen we started Production for DELIRIA in 2019, we had no idea things would get so complicated... Then came the pandemic, and so many other changes because of it, that made us shift focus to other areas in life. For a while, it seemed kinda impossible to return to development. Fortunately, we've been selected in 2025 for a small Business Acceleration, enough for us to get the project back on track. Thanks to it, we are tying up all loose ends, and updating a series of aspects of the experience. The Acceleration ends now in April, with the game basically complete. We're going to work a few more months on it, updating the narrative (trimming the fat, making sure it flows better, after feedback from indie events and mentors), subtitling video cutscenes for key moments, and refining the new gameplay system for mixing drinks 🍸 ROADMAP 2026 In May , we'll update the Steam Page to reflect all new information and aesthetic elements, plus a new Animated Trailer 📽️ At some point during the second semester (hopefully by Steam Next Fest in October) comes the Demo, so the public can finally have a taste for the game 🕹️ Release date should come by very late 2026, around December (maybe January to avoid competition with so many releases by Christmas) 🚀 It's our first time releasing our own game, so there may be a few bumps on the road, but we'll keep you posted along the way. We want to foster a good community for DELIRIA, although we are very new at this 📰 Speaking of it, if you want to follow us, we've been posting regularly on X and BlueSky. Aipo Digital - X Aipo Digital - BlueSky By May, we plan on posting also on Instagram and TikTok 📱 That's it for now! Thanks to all that expressed interest in DELIRIA, this project means a lot to us on a personal level, and we're happy the time is coming to share it with you. See you again in May 📅 Steam post image
DELIRIA changes
addedWhen we started Production for DELIRIA in 2019, we had no idea things would get so complicated... Then came the pandemic, and so many other changes because of it, that made us shift focus to other areas in life. For a while, it seemed kinda impossible to return to development. Fortunately, we've been selected in 2025 for a small Business Acceleration, enough for us to get the project back on track. Thanks to it, we are tying up all loose ends, and updating a series of aspects of the experience. The Acceleration ends now in April, with the game basically complete. We're going to work a few more months on it, updating the narrative (trimming the fat, making sure it flows better, after feedback from indie events and mentors), subtitling video cutscenes for key moments, and refining the new gameplay system for mixing drinks 🍸 ROADMAP 2026 In May , we'll update the Steam Page to reflect all new information and aesthetic elements, plus a new Animated Trailer 📽️ At some point during the second semester (hopefully by Steam Next Fest in October) comes the Demo, so the public can finally have a taste for the game 🕹️ Release date should come by very late 2026, around December (maybe January to avoid competition with so many releases by Christmas) 🚀 It's our first time releasing our own game, so there may be a few bumps on the road, but we'll keep you posted along the way. We want to foster a good community for DELIRIA, although we are very new at this 📰 Speaking of it, if you want to follow us, we've been posting regularly on X and BlueSky. Aipo Digital - X Aipo Digital - BlueSky By May, we plan on posting also on Instagram and TikTok 📱 That's it for now! Thanks to all that expressed interest in DELIRIA, this project means a lot to us on a personal level, and we're happy the time is coming to share it with you. See you again in May 📅 Steam post image
When we started Production for DELIRIA in 2019, we had no idea things would get so complicated... Then came the pandemic, and so many other changes because of it, that made us shift focus to other areas in life. For a while, it seemed kinda impossible to return to development. Fortunately, we've been selected in 2025 for a small Business Acceleration, enough for us to get the project back on track. Thanks to it, we are tying up all loose ends, and updating a series of aspects of the experience. The Acceleration ends now in April, with the game basically complete. We're going to work a few more months on it, updating the narrative (trimming the fat, making sure it flows better, after feedback from indie events and mentors), subtitling video cutscenes for key moments, and refining the new gameplay system for mixing drinks 🍸 ROADMAP 2026 In May, we'll update the Steam Page to reflect all new information and aesthetic elements, plus a new Animated Trailer 📽️ At some point during the second semester (hopefully by Steam Next Fest in October) comes the Demo, so the public can finally have a taste for the game 🕹️ Release date should come by very late 2026, around December (maybe January to avoid competition with so many releases by Christmas) 🚀 It's our first time releasing our own game, so there may be a few bumps on the road, but we'll keep you posted along the way. We want to foster a good community for DELIRIA, although we are very new at this 📰 Speaking of it, if you want to follow us, we've been posting regularly on X and BlueSky. Aipo Digital - X Aipo Digital - BlueSky By May, we plan on posting also on Instagram and TikTok 📱 That's it for now! Thanks to all that expressed interest in DELIRIA, this project means a lot to us on a personal level, and we're happy the time is coming to share it with you. See you again in May 📅 Steam post image