Update log
Full Deja Vu : The Backrooms update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Fixes
This update introduces major changes to both gameplay and environment, many of which were directly suggested by the community. Thank you for all the feedback—it helped shape this release in a big way.
Focus of This Update
This update primarily focuses on core mechanics and improvements to:
Level 0
Pipe Dreams
The next update will expand these improvements across the remaining levels.
New Features & Mechanics
Hiding System
You can now hide from threats, adding a new layer of strategy and survival.
Entity Close Calls Encounters are more dynamic—there’s now a 50/50 chance you might narrowly escape.
Puzzles Introduced
Progression isn’t just about survival anymore—solve puzzles to move forward.
Additional Dangers
New hazards have been added throughout levels to keep you on edge.
Level Improvements
Level 0
Improved atmosphere for a more immersive experience
Added a safe room
Introduced a fall death zone
Added dynamic environmental elements
Pipe Dreams
New dynamic elements and semi-jumpscares
Expanded with new rooms to explore
Some rooms can now be locked, offering temporary safety from entities
Bug Fixes
Updated item spawning algorithm in Level 0
Replaced player death body with a proper cadaver system
Fixed entity roaming behavior after attacks
Fixed item spawning issues in Level 0
Fixed flashlight spawning (child actor issue)
Fixed chase effect not fading out (broken dynamic material reference)
PS: I estimate the next update will be ready by May 1st. Please report any bugs you encounter in this version.
Source
