What changed
0 fixes2 additions1 change0 removals
changedi'm excited to announce that all eight guardians have now been fully developed. During playtests, I noticed that these guardian fights are a bit challenging, occasionally proving even tougher than some of the starter bosses. While I want to maintain a level of difficulty to keep the game engaging, it's crucial that the challenge is balanced and fair. So, I'm currently refining and balancing these guardians to ensure they provide a tough, yet enjoyable challenge for you.
addedMore excitingly, I'm thrilled to introduce a new feature in the game - stackable damage upgrades. This mechanic allows you to voluntarily reset your gun's level for a permanent increase in damage. This not only adds a new dimension to the gameplay but also encourages strategic thinking about whether or not to lose your progress for a perm upgrade. The more you choose this option, the more powerful your attacks become, albeit at the expense of your current gun level. I'm eager to see how you'll utilize this feature in your gameplay strategy and the new depth it will bring.
addedEach new boss creates a very different scenario.
Deios I // Directors Cut changes
changedi'm excited to announce that all eight guardians have now been fully developed. During playtests, I noticed that these guardian fights are a bit challenging, occasionally proving even tougher than some of the starter bosses. While I want to maintain a level of difficulty to keep the game engaging, it's crucial that the challenge is balanced and fair. So, I'm currently refining and balancing these guardians to ensure they provide a tough, yet enjoyable challenge for you.
addedMore excitingly, I'm thrilled to introduce a new feature in the game - stackable damage upgrades. This mechanic allows you to voluntarily reset your gun's level for a permanent increase in damage. This not only adds a new dimension to the gameplay but also encourages strategic thinking about whether or not to lose your progress for a perm upgrade. The more you choose this option, the more powerful your attacks become, albeit at the expense of your current gun level. I'm eager to see how you'll utilize this feature in your gameplay strategy and the new depth it will bring.
addedEach new boss creates a very different scenario.
i'm excited to announce that all eight guardians have now been fully developed. During playtests, I noticed that these guardian fights are a bit challenging, occasionally proving even tougher than some of the starter bosses. While I want to maintain a level of difficulty to keep the game engaging, it's crucial that the challenge is balanced and fair. So, I'm currently refining and balancing these guardians to ensure they provide a tough, yet enjoyable challenge for you.
More excitingly, I'm thrilled to introduce a new feature in the game - stackable damage upgrades. This mechanic allows you to voluntarily reset your gun's level for a permanent increase in damage. This not only adds a new dimension to the gameplay but also encourages strategic thinking about whether or not to lose your progress for a perm upgrade. The more you choose this option, the more powerful your attacks become, albeit at the expense of your current gun level. I'm eager to see how you'll utilize this feature in your gameplay strategy and the new depth it will bring.
Each new boss creates a very different scenario.