What changed
0 fixes2 additions2 changes1 removal
- Gameplay
- UI and audio
- Performance
- Store
addedThis adds a few new systems and rebalances rather dramatically in preparation for the upcoming skill/upgrade tree update so the game will feel more difficult in some ways but should even out on the next patch!
added| NEW SYSTEMS | Random Resource Drops Skill and random upgrades synergise Personal Deid Armour Armoured Enemies Armour shred
changed| AUDIO | All Weapon Maximum SFX volume lowered Skeletal Bombers Ticker SFX volume has been increased drastically
removed| Balance changes | Significant reduction in total number of skeletons spawning at once. Has also provided for minor performance increases. Deidsouls are now gained twice as fast Armoured skeleton horde now appear from at rank 5/15/25 etc Small amounts of armoured skeletons will appear at random from rank 11 onwards Skeletal bombers now only appear from rank 10/20/30 etc Critical Hit Chance Random Upgrade Values Decreased Was [5.5,10,17.5,33] Is now [2.5,5,10,20] Skeleton HP gain per deid rank has doubled from 25% per rank to 50% per rank Dodge Invincibility is now a purchasable skill and no longer a default ability. Coin Pickup amounts reduced to original launch values. Was (10,15,25) is now (5,10,15) Medkits base cost increased to 750 (was 500)
changed| Bug Fixes | Ability shrine no longer provides abilities for 999 crowns instead of 25 Machined Parts and materials Enemy avoidance radius has been halved (should reduce the amount of sliding into walls) A few more Cheat spots have been patched out. Fixed Medkits often not charging you the purchase price
5,5,10,20] Skeleton HP gain per deid rank has25%→50%↑5,5,10,20] Skeleton HP gain per deid rank has increased, buffWas (10,15,25) is now (5,10,15) Medkits base cost500→750↑Was (10,15,25) is now (5,10,15) Medkits base cost increased, buffDeidthraw changes
addedThis adds a few new systems and rebalances rather dramatically in preparation for the upcoming skill/upgrade tree update so the game will feel more difficult in some ways but should even out on the next patch!
added| NEW SYSTEMS | Random Resource Drops Skill and random upgrades synergise Personal Deid Armour Armoured Enemies Armour shred
changed| AUDIO | All Weapon Maximum SFX volume lowered Skeletal Bombers Ticker SFX volume has been increased drastically
removed| Balance changes | Significant reduction in total number of skeletons spawning at once. Has also provided for minor performance increases. Deidsouls are now gained twice as fast Armoured skeleton horde now appear from at rank 5/15/25 etc Small amounts of armoured skeletons will appear at random from rank 11 onwards Skeletal bombers now only appear from rank 10/20/30 etc Critical Hit Chance Random Upgrade Values Decreased Was [5.5,10,17.5,33] Is now [2.5,5,10,20] Skeleton HP gain per deid rank has doubled from 25% per rank to 50% per rank Dodge Invincibility is now a purchasable skill and no longer a default ability. Coin Pickup amounts reduced to original launch values. Was (10,15,25) is now (5,10,15) Medkits base cost increased to 750 (was 500)
changed| Bug Fixes | Ability shrine no longer provides abilities for 999 crowns instead of 25 Machined Parts and materials Enemy avoidance radius has been halved (should reduce the amount of sliding into walls) A few more Cheat spots have been patched out. Fixed Medkits often not charging you the purchase price
This adds a few new systems and rebalances rather dramatically in preparation for the upcoming skill/upgrade tree update so the game will feel more difficult in some ways but should even out on the next patch!
| NEW SYSTEMS | Random Resource Drops Skill and random upgrades synergise Personal Deid Armour Armoured Enemies Armour shred
| AUDIO | All Weapon Maximum SFX volume lowered Skeletal Bombers Ticker SFX volume has been increased drastically
| Balance changes | Significant reduction in total number of skeletons spawning at once. Has also provided for minor performance increases. Deidsouls are now gained twice as fast Armoured skeleton horde now appear from at rank 5/15/25 etc Small amounts of armoured skeletons will appear at random from rank 11 onwards Skeletal bombers now only appear from rank 10/20/30 etc Critical Hit Chance Random Upgrade Values Decreased Was [5.5,10,17.5,33] Is now [2.5,5,10,20] Skeleton HP gain per deid rank has doubled from 25% per rank to 50% per rank Dodge Invincibility is now a purchasable skill and no longer a default ability. Coin Pickup amounts reduced to original launch values. Was (10,15,25) is now (5,10,15) Medkits base cost increased to 750 (was 500)
| Bug Fixes | Ability shrine no longer provides abilities for 999 crowns instead of 25 Machined Parts and materials Enemy avoidance radius has been halved (should reduce the amount of sliding into walls) A few more Cheat spots have been patched out. Fixed Medkits often not charging you the purchase price