Update history
Latest Degradation(Alpha) updates
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- Degradation(Alpha)
Just a few Improvements...
AI target detection improved(should shoot at the body of the tank more now) Menu toggles improved map pictures added Skip tutorial fixed(should not get stuck after skipping) tutorial volume increased Projectile improvem…
Announcement1 changeFixWorkshop - Degradation(Alpha)
Performace tweeks + player body position fix
some small fixes and some big performance gains by removing complicated shadows for the tanks( for now)
Announcement1 changePerformance - Degradation(Alpha)
New tank loadout system + AI,network improvements .
New tank loadout system letting you save and apply loadouts between vehicles. It can be used to repair or replace any missing parts in one button. AI generation has been changed to (hopefully) not over-fill areas with A…
Announcement2 changesGameplayServer - Degradation(Alpha)
Ballance and fixes
Fixed the 150mm cannon rounds explosion detetection to have more then 0 range (oops) Lowered network updates for AI vehicles. Balance on some Component prices
Announcement1 changeFixServer - Degradation(Alpha)
Fully Implamented recovery drones
Tagging debris for recovery will now send out a drone that costs 500 of each resource to produce. The drones can be destroyed by weapons fire so best to keep them covered.
Announcement - Degradation(Alpha)
New Resource recovery drone + Fixes and Improvements
Added New resource recovery drone Resources are now recovered while at a combat zone The drone will need to be defended to get the resources (cost more to make more drones) Lowered recoil for 20mm cannon Raised resistan…
Announcement1 changeFixBalance - Degradation(Alpha)
Added new missile shoot button
"V" will now fire the next avalible missile nomatter what control group the lanchers are in.
Announcement - Degradation(Alpha)
Improvemnts + small balance pass
Power balance pass (charge rate slowed down + weapon use changes) Recovering the tank (F11) from within the ship or the test ground will no longer clear the tank. so now you can propperly test. Improvements to the way p…
Announcement1 changeBalance - Degradation(Alpha)
New weapon +bug fixes + Improvements
New WIP Tesla gun added. Fixed bug stoping AI bullets damaging components. Projectiles now inherit the speed of the gun. multiple tweeks to power generation.
Announcement1 changeFix - Degradation(Alpha)
AI fix + Expolsion improvements
AI should no longer stop randomly Missile explosions now propperly detect multiple damage points.
Announcement1 changeBalance - Degradation(Alpha)
Fixes+ Ai generation improvements
Synced Objective between players to everyone gets the direction arrow. Improvents to AI genation limited amount of total AI across all maps AI will now be taken randomly from all areas when its near the limit. Im provde…
Announcement1 changeMaps - Degradation(Alpha)
Multiple fixes + improvements to new weapons
Added shoot delay variable to weapons.
Announcement1 changeGameplay - Degradation(Alpha)
New weapon+fixes+Menu improvement
Turret hit box changed so it does not clip though the floor Tank/turret mass tweeked to lower the COM Changed research menu to a better layout new weapon type created(railgun) fixes for component/weapon fire groups.
Announcement1 changeGameplay - Degradation(Alpha)
Tweeks+fixes
Missiles+bullets now hit and destroy other missiles. multiple tweeks and fixes
Announcement - Degradation(Alpha)
New weapon +more improvments
Added WIP plasma cannon that uses power not ammo Added capacitor component Changed the power to use capacitors and change up over time. Made changes to damage detection to improve performance.
Announcement4 changesGameplayPerformance - Degradation(Alpha)
Fixes+additions to test map
Added some test obstacles and practice targets to the test ground Tweeks to scanner/lockon to allow locking on to things other than AI
Announcement1 changeGameplay

