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Steam News13 November 20169y ago

Defragmented V2.0 Patch Notes

As I had mentioned in the announcement post, the patch notes for Defragmented V2.0 are very large. Like I said, we've reworked or improved upon almost every aspect of the game to create and all-around better experience.

Full notes

Full Defragmented update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedAs I had mentioned in the announcement post, the patch notes for Defragmented V2.0 are very large. Like I said, we've reworked or improved upon almost every aspect of the game to create and all-around better experience. Check out the full list of changes below, and jump in to the new version this Tuesday!
addedTARGETED MISSIONSTargeted Missions have been added to the game - Targeted Missions can be taken after completing any chapter (from the Mission Select menu) - Targeted Missions select a random mission from the given chapter and provide bonus Deal-EO Coins upon completion - The Deal-EO Coin reward from Targeted Missions greatly increases in New Game+ mode - Every mission in the game has received a bonus intro cutscene for it's Targeted Mission
addedDIFFICULTY TIERSNew tiered difficulty system - Painless mode is slightly easier - Normal mode remains the same - Hardwired mode is broken down in to 5 tiers of difficulty - Each difficulty tier raises/lowers enemy level by 4 - Each difficulty tier affects numerous factors like rare item drops - Each difficulty tier also modifies Deal-EO World item levels/prices
addedULTIMATE ITEMSNew Ultimate (red) items - Ultimate items are stronger than any other item class - Ultimate items drop very rarely on the final two tiers of Hardwired mode - Ultimate items drop slightly more often on the very last tier of Hardwired mode - Ultimate items are available in the fully upgraded Deal-EO World on the final two tiers of Hardwired mode - Ultimate items are bought/sold using Deal-EO Coins, not credits
addedTALENTS*Talents for all classes have been completely reworked - The majority of talents have received very large improvements - Talents now have a much larger impact on the game and how it can be customized
changedCAMERASecondary (isometric) camera has been removed from the game - The camera swap button now switches the top-down camera between free and locked rotation - Locked rotation is the default camera as it has previously behaved (90 degree turns) - Free camera can be rotated smoothly when holding the camera buttons - The last used camera state will be preserved in save data

As I had mentioned in the announcement post, the patch notes for Defragmented V2.0 are very large. Like I said, we've reworked or improved upon almost every aspect of the game to create and all-around better experience. Check out the full list of changes below, and jump in to the new version this Tuesday!

TARGETED MISSIONS

- Targeted Missions have been added to the game - Targeted Missions can be taken after completing any chapter (from the Mission Select menu) - Targeted Missions select a random mission from the given chapter and provide bonus Deal-EO Coins upon completion - The Deal-EO Coin reward from Targeted Missions greatly increases in New Game+ mode - Every mission in the game has received a bonus intro cutscene for it's Targeted Mission

DIFFICULTY TIERS

- New tiered difficulty system - Painless mode is slightly easier - Normal mode remains the same - Hardwired mode is broken down in to 5 tiers of difficulty - Each difficulty tier raises/lowers enemy level by 4 - Each difficulty tier affects numerous factors like rare item drops - Each difficulty tier also modifies Deal-EO World item levels/prices

ULTIMATE ITEMS

- New Ultimate (red) items - Ultimate items are stronger than any other item class - Ultimate items drop very rarely on the final two tiers of Hardwired mode - Ultimate items drop slightly more often on the very last tier of Hardwired mode - Ultimate items are available in the fully upgraded Deal-EO World on the final two tiers of Hardwired mode - Ultimate items are bought/sold using Deal-EO Coins, not credits

TALENTS*

- Talents for all classes have been completely reworked - The majority of talents have received very large improvements - Talents now have a much larger impact on the game and how it can be customized

CAMERA

- Secondary (isometric) camera has been removed from the game - The camera swap button now switches the top-down camera between free and locked rotation - Locked rotation is the default camera as it has previously behaved (90 degree turns) - Free camera can be rotated smoothly when holding the camera buttons - The last used camera state will be preserved in save data

ENEMIES*

- Enemies now have miniature health bars with exact numbers over their heads at all times - Enemies now notice bullets flying past them - Enemies now notice corpses in their vicinity - Tutorial enemies can now drop ammo and credits, but not items

FLOATING TEXT

- Floating text (and numbers) have been added to numerous interactions - Damage numbers will now fly off of their respective targets - Critical numbers will appear in differently colored text - Dodge messages now follow similar floating text patterns - Additional floating text has been added for things such as ammo, credits, and more

OTHER LOOT

- Any credits earned past the cap are converted to EXP at a 100 credits to 1 EXP ratio - Credits, ammo, and Deal-EO coins will automatically be looted when walked over (after a very short time) - Credits, ammo, and Deal-EO coins can still be manually looted immediately

UI

- Various UI improvements and polish - New UI colors for a more cohesive look

PARTICLES

- Active buff abilities now create particles for their duration - Active damage abilities now create particles showing their area of effect

MISC CHANGES

- Average gear level has been added to the main Terminal menu to track progress - Better audio

Source

Steam News / 13 November 2016

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