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Steam News7 December 20232y ago

Patch Notes #12

We've got fixes for the fixers! We've got some dope fixes for you addressing issues with the cleaners, room groups and patrols!

In this update1

Full notes

Full Definitely Not Fried Chicken update

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What changed

7 fixes1 addition3 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
fixedFixes:Characters believing they are stuck when they aren’t at the West Street business location. This was seen when building over the entire plot. Additionally, characters not leaving the West Street business location when there is a viable exit for them.
changedFixes:Keybindings menu now works in the main gameplay scene (previously only worked on the main menu).
changedFixes:Improved cleaner AI. Cleaners should now clean only within their assigned room groups (as well as outside). They should also clean their room group rooms more evenly instead of only cleaning in a localized area.
changedFixes:Cleaners no longer get stuck in a loop of cleaning in a specific area if the dirty patch is inaccessible to them. They will now simply ignore inaccessible dirty areas.
removedFixes:Employees will no longer ignore their room group when carrying out personal tasks (like eating, sleeping, showering etc.). Therefore rooms that service employee needs must be included within your employee room groups otherwise they will die!
fixedFixes:It should be noted that employees may still path through non-room group rooms if that is the only viable way to reach their personal task, corridors can be built to ensure this won’t happen

Definitely Not Fried Chicken changes

fixedCharacters believing they are stuck when they aren’t at the West Street business location. This was seen when building over the entire plot. Additionally, characters not leaving the West Street business location when there is a viable exit for them.
changedKeybindings menu now works in the main gameplay scene (previously only worked on the main menu).
changedImproved cleaner AI. Cleaners should now clean only within their assigned room groups (as well as outside). They should also clean their room group rooms more evenly instead of only cleaning in a localized area.
changedCleaners no longer get stuck in a loop of cleaning in a specific area if the dirty patch is inaccessible to them. They will now simply ignore inaccessible dirty areas.
removedEmployees will no longer ignore their room group when carrying out personal tasks (like eating, sleeping, showering etc.). Therefore rooms that service employee needs must be included within your employee room groups otherwise they will die!

We've got fixes for the fixers! We've got some dope fixes for you addressing issues with the cleaners, room groups and patrols! Check them out here:

Fixes:

  • Characters believing they are stuck when they aren’t at the West Street business location. This was seen when building over the entire plot. Additionally, characters not leaving the West Street business location when there is a viable exit for them.

  • Keybindings menu now works in the main gameplay scene (previously only worked on the main menu).

  • Improved cleaner AI. Cleaners should now clean only within their assigned room groups (as well as outside). They should also clean their room group rooms more evenly instead of only cleaning in a localized area.

  • Cleaners no longer get stuck in a loop of cleaning in a specific area if the dirty patch is inaccessible to them. They will now simply ignore inaccessible dirty areas.

  • Employees will no longer ignore their room group when carrying out personal tasks (like eating, sleeping, showering etc.). Therefore rooms that service employee needs must be included within your employee room groups otherwise they will die!

  • It should be noted that employees may still path through non-room group rooms if that is the only viable way to reach their personal task, corridors can be built to ensure this won’t happen

  • Unable to create a new patrol route if coming directly from the guard patrol route assignment interface.

  • The Patrols button was shown at business plots even though guards could not be hired there

  • Exceeding a bank balance of just over $21m would cause the balance to go to negative $21m. This upper limit has now been removed.

    QOL:

  • There is now an additional tickbox in the Engineers’ task selection UI which specifies whether the Engineer is to reset traps after they have been triggered.

We've also got some requested features that we're working on too! So keep up to date here:

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Dope Games Discord Merge Games Discord

Source

Steam News / 7 December 2023

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