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Full Defiled West update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
The first Defiled West Demo patch is now live!
Huge thank you to everybody who has wishlisted and played the game so far. In this first update, we have a multitude of bug fixes and general improvements that we hope will make for a smoother gameplay experience. - Mindmoss
Bug Fixes
Fixed an issue that would allow Martha to attack several times a second.
Fixed an issue that allowed multiple difficulty options to be selected simultaneously.
Weapons no longer snap to a fixed position while holding aim when using controller.
Improvements:
Made the fog of war lighter in colour for increased visibility.
Vertical fences have updated art to make them clearer.
The door to the training room in Riftwood Ranch now glows during the tutorial.
There is now an arrow on the floor in Riftwood Ranch to make the tutorial clearer.
Key popups that require you to hold now feature a progress bar.
Martha the Malicious has been weakened, and the amount of damage she takes before taking out her shield has been increased.
On PC, specific weapon slots can now be immediately selected using the keys 2, 3 and 4.
Functional settings for screen resolution.
New setting to switch between full screen and windowed mode.
While a controller is connected, the cursor becomes visible when it detects mouse movement.
A new popup that appears before the game loads that confirms whether players intend to use keyboard or controller (while controller is connected).
Thank you once again to everyone who has provided feedback so far. We plan to continue updating this demo for a little while longer, so we welcome any further feedback so that we can improve it as much as we can.
Source
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