Full notes
Full Defensive Measures update
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Repeated intro
Greetings, we're releasing this patch to address the feedback we have received.
What changed
- Maps
- UI and audio
- Balance
- Gameplay
- Performance
New Additions
Introducing DroneCams, Look at the map from 3 different perspectives - Traditional Tower Defense Style
Enemy ragdolls [Quality & Duration can be adjusted from the settings menu]
Enemy hit effect, Enemies will be highlighted when they receive damage
Various sound effects [Button interaction, Mode Changes, Building etc]
Seizure warning before the game starts
Key and mice prompts
Variety of new foliage
Muzzle flash for projectile weapons
Bullet hit effect based on material hit
Performance warning for foliage and ragdoll settings
Changes
Revamped Player HUD
Beacon color and intensity [Brightness] can now be adjusted from the settings menu
UI hit marker, Hit sound and enemy hit effect can now be adjusted from the settings menu
Player can now access incoming enemies panel from anywhere by pressing "I" button
Player can now hover over the upgrade button to see upgrade potential of the turret
Enemy health bar can now be seen by hovering crosshair over them
Changed font from "Roboto Light" to "Squares Bold"
Improved lighting across all maps
Changed particle effects for almost everything
Changed foliage models
Game size on disk increased from 2.5 GB to 3.4 GB
Balancing
Adjusted number of pre existing turrets for first 3 maps
Increased airstrike radius and damage
Decreased airstrike prices
Decreased ammo prices
Decreased player shield and shield upgrade prices
Decreased armor upgrade prices
Reduced damage received from enemy homing missiles
Thank you for your valuable feedback, We look forward to receiving more feedback from the community to further improve the gameplay experience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
