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Steam News29 May 20188y ago

DQDX Patch #18 -- Version 2.2.3

We recently released Defender's Quest DX on PS4, XB1, and PSVita, and that required some major performance optimizations. We are now rolling those back into the PC version of the game.

Full notes

Full Defender's Quest: Valley of the Forgotten (DX edition) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedWe recently released Defender's Quest DX on PS4, XB1, and PSVita, and that required some major performance optimizations. We are now rolling those back into the PC version of the game. Let us know if there's any bugs and regressions. This is the last major patch for DQ1, but I will be happy to make any necessary hotfixes for lingering bugs. STATUS : -Windows: YES -Mac: YES -Linux: YES CHANGELOG : 2.2.3 5/28/2018: - Add "skip cutscene" option to misc. menu - Fix missing dialogue popup that makes the final battle unecessarily hard if you don't see it - Fix bug with status effects (removing one effect visually removes all) - Fix range previews to be less wasteful/laggy - Fix hotkey labels missing from spells in Mcguffin menu (regression) - Fix crash when using original art mode during certain battle previews - Fix cursor bug in keyboard/mouse mode - Fix "knocked back enemy flies all over the screen randomly" bug - Better sound management - Fix various visual glitches due to improper rounding - Fix "Need PSI" icons - Performance optimizations, including but not limited to: - Fix sorting algorithm in battle - Optimize QuadTrees - Inline lots of functions - Font optimizations - Optimize damage & regeneration signals to not be as wasteful - Don't show battle numbers if speed >= 8x - Fix various memory leaks - Fix big memory leak in cutscenes - Optimize cutscenes - Clean up audio memory at end of cutscenes - Use integer comparisons rather than strings as often as possible

Defender's Quest: Valley of the Forgotten (DX edition) changes

addedWe recently released Defender's Quest DX on PS4, XB1, and PSVita, and that required some major performance optimizations. We are now rolling those back into the PC version of the game. Let us know if there's any bugs and regressions. This is the last major patch for DQ1, but I will be happy to make any necessary hotfixes for lingering bugs. STATUS : -Windows: YES -Mac: YES -Linux: YES CHANGELOG : 2.2.3 5/28/2018: - Add "skip cutscene" option to misc. menu - Fix missing dialogue popup that makes the final battle unecessarily hard if you don't see it - Fix bug with status effects (removing one effect visually removes all) - Fix range previews to be less wasteful/laggy - Fix hotkey labels missing from spells in Mcguffin menu (regression) - Fix crash when using original art mode during certain battle previews - Fix cursor bug in keyboard/mouse mode - Fix "knocked back enemy flies all over the screen randomly" bug - Better sound management - Fix various visual glitches due to improper rounding - Fix "Need PSI" icons - Performance optimizations, including but not limited to: - Fix sorting algorithm in battle - Optimize QuadTrees - Inline lots of functions - Font optimizations - Optimize damage & regeneration signals to not be as wasteful - Don't show battle numbers if speed >= 8x - Fix various memory leaks - Fix big memory leak in cutscenes - Optimize cutscenes - Clean up audio memory at end of cutscenes - Use integer comparisons rather than strings as often as possible

We recently released Defender's Quest DX on PS4, XB1, and PSVita, and that required some major performance optimizations. We are now rolling those back into the PC version of the game. Let us know if there's any bugs and regressions. This is the last major patch for DQ1, but I will be happy to make any necessary hotfixes for lingering bugs. STATUS: -Windows: YES -Mac: YES -Linux: YES CHANGELOG: 2.2.3 5/28/2018: - Add "skip cutscene" option to misc. menu - Fix missing dialogue popup that makes the final battle unecessarily hard if you don't see it - Fix bug with status effects (removing one effect visually removes all) - Fix range previews to be less wasteful/laggy - Fix hotkey labels missing from spells in Mcguffin menu (regression) - Fix crash when using original art mode during certain battle previews - Fix cursor bug in keyboard/mouse mode - Fix "knocked back enemy flies all over the screen randomly" bug - Better sound management - Fix various visual glitches due to improper rounding - Fix "Need PSI" icons - Performance optimizations, including but not limited to: - Fix sorting algorithm in battle - Optimize QuadTrees - Inline lots of functions - Font optimizations - Optimize damage & regeneration signals to not be as wasteful - Don't show battle numbers if speed >= 8x - Fix various memory leaks - Fix big memory leak in cutscenes - Optimize cutscenes - Clean up audio memory at end of cutscenes - Use integer comparisons rather than strings as often as possible

Source

Steam News / 29 May 2018

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