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Steam News22 November 20169y ago

DQDX Patch #9 -- Version 2.1.0c

Hey everyone! New patch just in time for Thanksgiving! Current status: Windows ANGLE: Yes Windows GL: Yes Mac: On test_public beta branch Linux: On test_public beta branch Update Dec. 5 2016 Version 2.1.

Full notes

Full Defender's Quest: Valley of the Forgotten (DX edition) update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! New patch just in time for Thanksgiving!

Current status

Windows ANGLE: Yes Windows GL: Yes Mac: On test_public beta branch Linux: On test_public beta branch Update Dec. 5 2016 Version 2.1.1 is now up on test_public, which includes Macintosh and Linux builds (64-bit only from now on, you can keep using archived Linux 32 bit builds by opting into the "linux32" beta branch).

Here's a brief changelog

  • Conventional controller support
  • Steam controller support
  • Fixed performance bottlenecks
  • Fixed some various crashes

Added soft keyboard overlay for gamepad text input - Includes initial stab at Japanese / Korean input if you are using those locales. Could be totally wrong! Please provide feedback if you're Japanese or Korean. - Fixed incorrect wave count bug in endless battles - Fixed bug in overworld where you could click on off-screen battles - Fixed unselect defender on select bug - Fixed journal crash when resolution is small - Fix glitch with some HP bars - Fixed tileset glitch at desktop resolution - Fixed missing lines in cutscenes A note on performance: There's been some issues with slowdown in endless battles before, and I *think* I've finally tracked down the issue with this latest performance patch. I used a profiler and found some pretty big slowdown issues and solved them. As with all patches, I could have introduced a regression that slows things down on configurations other than my own machine, so do let me know if you think the performance is better or worse and I'll take another look -- and please confirm that you're actually running version 2.1.0c (title screen, lower right hand corner has the version number). Also note that I can't guarantee solid performance on x16 speed when you've got levels slammed with enemies -- my goal is just to get to reliably solid performance at x2 or x4.

A note on localizations

This patch adds some new interface text to the game and I haven't had time to get the new text localized. So if you're playing in another language and see english text in various places, that's why. Bug reporting Please report all bugs you find over here: http://www.github.com/larsiusprime/tdrpg-bugs

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHey everyone! New patch just in time for Thanksgiving! Current status: Windows ANGLE: Yes Windows GL: Yes Mac: On test_public beta branch Linux: On test_public beta branch Update Dec. 5 2016 Version 2.1.1 is now up on test_public, which includes Macintosh and Linux builds (64-bit only from now on, you can keep using archived Linux 32 bit builds by opting into the "linux32" beta branch). Here's a brief changelog: - Conventional controller support - Steam controller support - Fixed performance bottlenecks - Fixed some various crashes - Added soft keyboard overlay for gamepad text input - Includes initial stab at Japanese / Korean input if you are using those locales. Could be totally wrong! Please provide feedback if you're Japanese or Korean. - Fixed incorrect wave count bug in endless battles - Fixed bug in overworld where you could click on off-screen battles - Fixed unselect defender on select bug - Fixed journal crash when resolution is small - Fix glitch with some HP bars - Fixed tileset glitch at desktop resolution - Fixed missing lines in cutscenes A note on performance: There's been some issues with slowdown in endless battles before, and I *think* I've finally tracked down the issue with this latest performance patch. I used a profiler and found some pretty big slowdown issues and solved them. As with all patches, I could have introduced a regression that slows things down on configurations other than my own machine, so do let me know if you think the performance is better or worse and I'll take another look -- and please confirm that you're actually running version 2.1.0c (title screen, lower right hand corner has the version number). Also note that I can't guarantee solid performance on x16 speed when you've got levels slammed with enemies -- my goal is just to get to reliably solid performance at x2 or x4. A note on localizations: This patch adds some new interface text to the game and I haven't had time to get the new text localized. So if you're playing in another language and see english text in various places, that's why. Bug reporting Please report all bugs you find over here: http://www.github.com/larsiusprime/tdrpg-bugs

Defender's Quest: Valley of the Forgotten (DX edition) changes

fixedHey everyone! New patch just in time for Thanksgiving! Current status: Windows ANGLE: Yes Windows GL: Yes Mac: On test_public beta branch Linux: On test_public beta branch Update Dec. 5 2016 Version 2.1.1 is now up on test_public, which includes Macintosh and Linux builds (64-bit only from now on, you can keep using archived Linux 32 bit builds by opting into the "linux32" beta branch). Here's a brief changelog: - Conventional controller support - Steam controller support - Fixed performance bottlenecks - Fixed some various crashes - Added soft keyboard overlay for gamepad text input - Includes initial stab at Japanese / Korean input if you are using those locales. Could be totally wrong! Please provide feedback if you're Japanese or Korean. - Fixed incorrect wave count bug in endless battles - Fixed bug in overworld where you could click on off-screen battles - Fixed unselect defender on select bug - Fixed journal crash when resolution is small - Fix glitch with some HP bars - Fixed tileset glitch at desktop resolution - Fixed missing lines in cutscenes A note on performance: There's been some issues with slowdown in endless battles before, and I *think* I've finally tracked down the issue with this latest performance patch. I used a profiler and found some pretty big slowdown issues and solved them. As with all patches, I could have introduced a regression that slows things down on configurations other than my own machine, so do let me know if you think the performance is better or worse and I'll take another look -- and please confirm that you're actually running version 2.1.0c (title screen, lower right hand corner has the version number). Also note that I can't guarantee solid performance on x16 speed when you've got levels slammed with enemies -- my goal is just to get to reliably solid performance at x2 or x4. A note on localizations: This patch adds some new interface text to the game and I haven't had time to get the new text localized. So if you're playing in another language and see english text in various places, that's why. Bug reporting Please report all bugs you find over here: http://www.github.com/larsiusprime/tdrpg-bugs

Source

Steam News / 22 November 2016

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