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Steam News1 June 201610y ago

Defender's Quest DX launching June 2016

You've been patient, and it's finally here! Defender's Quest DX (formerly "Defender's Quest HD") will be launching in just a few weeks. You can see our first trailer -- "What's New?" below.

Full notes

Full Defender's Quest: Valley of the Forgotten (DX edition) update

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What changed

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  • Compatibility
addedYou've been patient, and it's finally here! Defender's Quest DX (formerly "Defender's Quest HD") will be launching in just a few weeks. You can see our first trailer -- "What's New?" below. We'll have a second trailer (aimed at new players) ready on our launch day. https://www.youtube.com/watch?v=QEarmXpMag8 Our public build server has the latest version of the demo if you want to check it out now. (And If you find any bugs, please post them here and I will do my best to fix them ASAP!) Review copies If you are a journalist, youtuber, twitch streamer, or anyone in the position to let people know about the game, please get in touch and we will get you a review key and presskit with updated media materials ASAP. We'll also be contacting various media figures individually, but this list is pretty big and I don't always know who is and isn't on it, so I don't want to miss anyone :) Here's the scoop: Free to all existing owners All new HD sprite and character graphics Ability to use the old art if you like No more Adobe AIR Azra's Journal available right from the start New Game+ expanded with extra story content "Hero Mode" is now an explicit game mode Overhauled resolution-agnostic user interface Battles go up to x16 speed now Can import saves from the original game New "behind the scenes" developer's journal in New Game+ Gamepad + Steam Controller support (nearly finished - will try to have this on launch day) And a lot of other things I probably forgot :) Touching on a few of these points: Free to all existing owners If you already own Defender's Quest on any of our current stores, then you'll get a free update to the the Deluxe (DX) edition. You don't need to do anything to get the new version of the game. When launch day comes there'll just be an update, and you will be able to select Defender's Quest DX, or the old version (labeled "legacy") at any time. No more Adobe AIR Thanks to the magic of Haxe , OpenFL , and HaxeFlixel , Defender's Quest DX is no longer tied to Flash or Adobe AIR. The desktop builds are exported as native C++ apps powered by SDL2. This is particularly relevant for Linux users, who always had trouble installing the game because of the Adobe AIR dependency. One of the cool things about Haxe is that it's multi-target. From one code base, we can target C++, HTML5, and even rusty ol' Flash if we still want to. So we'll be working hard to get a web-compatible demo build out, too. Defender's Quest II? And yes, we're still working on Defender's Quest II! Defender's Quest DX is built with the Defender's Quest II engine. Rather than make everyone wait until Defender's Quest II is totally finished before they can play something new, Defender's Quest DX gives you all a taste of what our hard work has made possible, as we continue to push forward towards DQII. After we recover from launch we'll have more to say about DQII, stay tuned! Languages We will do our best to port over the existing translations. That said, we've added a bunch of new text and we probably won't have every bit of the new stuff translated on day one. But most of that new text is in the expanded journal content, so unless you're playing New Game+

Defender's Quest: Valley of the Forgotten (DX edition) changes

addedYou've been patient, and it's finally here! Defender's Quest DX (formerly "Defender's Quest HD") will be launching in just a few weeks. You can see our first trailer -- "What's New?" below. We'll have a second trailer (aimed at new players) ready on our launch day. https://www.youtube.com/watch?v=QEarmXpMag8 Our public build server has the latest version of the demo if you want to check it out now. (And If you find any bugs, please post them here and I will do my best to fix them ASAP!) Review copies If you are a journalist, youtuber, twitch streamer, or anyone in the position to let people know about the game, please get in touch and we will get you a review key and presskit with updated media materials ASAP. We'll also be contacting various media figures individually, but this list is pretty big and I don't always know who is and isn't on it, so I don't want to miss anyone :) Here's the scoop: Free to all existing owners All new HD sprite and character graphics Ability to use the old art if you like No more Adobe AIR Azra's Journal available right from the start New Game+ expanded with extra story content "Hero Mode" is now an explicit game mode Overhauled resolution-agnostic user interface Battles go up to x16 speed now Can import saves from the original game New "behind the scenes" developer's journal in New Game+ Gamepad + Steam Controller support (nearly finished - will try to have this on launch day) And a lot of other things I probably forgot :) Touching on a few of these points: Free to all existing owners If you already own Defender's Quest on any of our current stores, then you'll get a free update to the the Deluxe (DX) edition. You don't need to do anything to get the new version of the game. When launch day comes there'll just be an update, and you will be able to select Defender's Quest DX, or the old version (labeled "legacy") at any time. No more Adobe AIR Thanks to the magic of Haxe , OpenFL , and HaxeFlixel , Defender's Quest DX is no longer tied to Flash or Adobe AIR. The desktop builds are exported as native C++ apps powered by SDL2. This is particularly relevant for Linux users, who always had trouble installing the game because of the Adobe AIR dependency. One of the cool things about Haxe is that it's multi-target. From one code base, we can target C++, HTML5, and even rusty ol' Flash if we still want to. So we'll be working hard to get a web-compatible demo build out, too. Defender's Quest II? And yes, we're still working on Defender's Quest II! Defender's Quest DX is built with the Defender's Quest II engine. Rather than make everyone wait until Defender's Quest II is totally finished before they can play something new, Defender's Quest DX gives you all a taste of what our hard work has made possible, as we continue to push forward towards DQII. After we recover from launch we'll have more to say about DQII, stay tuned! Languages We will do our best to port over the existing translations. That said, we've added a bunch of new text and we probably won't have every bit of the new stuff translated on day one. But most of that new text is in the expanded journal content, so unless you're playing New Game+

You've been patient, and it's finally here! Defender's Quest DX (formerly "Defender's Quest HD") will be launching in just a few weeks. You can see our first trailer -- "What's New?" below. We'll have a second trailer (aimed at new players) ready on our launch day. https://www.youtube.com/watch?v=QEarmXpMag8 Our public build server has the latest version of the demo if you want to check it out now. (And If you find any bugs, please post them here and I will do my best to fix them ASAP!) Review copies If you are a journalist, youtuber, twitch streamer, or anyone in the position to let people know about the game, please get in touch and we will get you a review key and presskit with updated media materials ASAP. We'll also be contacting various media figures individually, but this list is pretty big and I don't always know who is and isn't on it, so I don't want to miss anyone :) Here's the scoop: Free to all existing owners All new HD sprite and character graphics Ability to use the old art if you like No more Adobe AIR Azra's Journal available right from the start New Game+ expanded with extra story content "Hero Mode" is now an explicit game mode Overhauled resolution-agnostic user interface Battles go up to x16 speed now Can import saves from the original game New "behind the scenes" developer's journal in New Game+ Gamepad + Steam Controller support (nearly finished - will try to have this on launch day) And a lot of other things I probably forgot :) Touching on a few of these points: Free to all existing owners If you already own Defender's Quest on any of our current stores, then you'll get a free update to the the Deluxe (DX) edition. You don't need to do anything to get the new version of the game. When launch day comes there'll just be an update, and you will be able to select Defender's Quest DX, or the old version (labeled "legacy") at any time. No more Adobe AIR Thanks to the magic of Haxe , OpenFL , and HaxeFlixel , Defender's Quest DX is no longer tied to Flash or Adobe AIR. The desktop builds are exported as native C++ apps powered by SDL2. This is particularly relevant for Linux users, who always had trouble installing the game because of the Adobe AIR dependency. One of the cool things about Haxe is that it's multi-target. From one code base, we can target C++, HTML5, and even rusty ol' Flash if we still want to. So we'll be working hard to get a web-compatible demo build out, too. Defender's Quest II? And yes, we're still working on Defender's Quest II! Defender's Quest DX is built with the Defender's Quest II engine. Rather than make everyone wait until Defender's Quest II is totally finished before they can play something new, Defender's Quest DX gives you all a taste of what our hard work has made possible, as we continue to push forward towards DQII. After we recover from launch we'll have more to say about DQII, stay tuned! Languages We will do our best to port over the existing translations. That said, we've added a bunch of new text and we probably won't have every bit of the new stuff translated on day one. But most of that new text is in the expanded journal content, so unless you're playing New Game+

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Steam News / 1 June 2016

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