In this update7
Full notes
Full Defender Bros update
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What changed
- Balance
- Maps
- Gameplay
Defender Bros changes
The Problem
Before this update, all damage and health calculations followed a fixed, linear pattern. For example, your pistol’s progression looked something like this:
50 → 100 → 150 → 200 … (until a fixed max)
This system made progression feel less impactful the longer you played. Each new map felt like a smaller step up, and buying +damage or +health perks mid-run became increasingly underwhelming.
Going from 3050 → 3100 just didn’t feel exciting — especially after the early thrill of doubling from 50 → 100. It was a fundamental flaw in the game’s core progression loop… and that’s what this update set out to fix.
Introducing Star Levels
In The Prestige Update, every weapon, building, and power up now has an accompanying Star Level.
Each Star Level drastically boosts your weapon’s base power and redefines its progression curve:
⭐ Star 0 → 50 → 100 → 150 → 200 (base cap) ⭐ Star 1 → 500 → 1K → 1.5K → 2K ⭐⭐ Star 2 → 5K → 10K → 15K → 20K
This is supported by a complete backend overhaul of how damage and health are calculated — allowing numbers to scale infinitely (yes, literally into thousands of zeros). Think Cookie Clicker levels.
How Prestige Works
When a weapon, building, and power up reaches its max level, you can now Prestige it.
Prestiging:
Resets its stats,
Grants it a Star Level, and
Massively increases its base power, letting it scale far beyond what was previously possible.
Backpack turret at 1 Star Level:
Backpack Turret at 3 Star Levels:
Map Star Tiers
Maps now have their own Star Level:
Map 1 → ★0 Map 2 → ★1 Map 3 → ★2 Map 4 → ★3
Each map’s difficulty and scaling are tied to its Star Tier. If you want to survive in higher-star maps, you’ll need to Prestige your weapons and buildings to match their challenge.
This creates a clear sense of progression across worlds while keeping your grind meaningful and rewarding.
New Buildings and turrets you unlock will start off matching the star level of the map they were unlocked at, so you can always fight back even when going into a new map.
Gold Scaling Overhaul
Gold rewards now scale 5x per map Star Level. Higher-star maps drop much more gold, allowing faster upgrades and smoother early-game progress.
To balance this:
Higher-star weapons and buildings cost more,
But overall upgrade costs have been drastically reduced, making leveling faster and more rewarding.
Under the Hood
This update included a full rewrite of the game’s damage and health systems. All core calculations now use scientific notation — enabling infinite scaling and allowing future updates to build upon this new foundation.
Bugs & Next Steps
There may still be a few bugs hiding out there, but I’ll be watching your feedback closely and will release a follow-up patch soon.
This update was a necessary foundation for what’s coming next — new maps, new challenges, and a progression system that stays exciting from your first bullet to your thousandth prestige.
More Updates to come.
Source
Changelog.gg summarizes and formats this update. How we read updates.
