Repeated intro
Hello everyone! I'm so sorry that it has been almost a year since the last update, but you know, life happens. Well anyways, there's a new zombie mode! And a few fixes to some of the weapons. More detail in the update log.
What changed
1 fix1 addition0 changes0 removals
addedHello everyone! I'm so sorry that it has been almost a year since the last update, but you know, life happens. Well anyways, there's a new zombie mode! And a few fixes to some of the weapons. More detail in the update log.
fixedUpdate Log: Update 1.10.1 7\4\20 -Added "Zombie House" Mode -Fixed Player Characters, so that the player can no longer look through walls -Fixed wood planks texture -Made the machinegun flashes much smaller, as it messed with the level lighting in Zombie House Mode -Fixed some Incorrect textures in the "Tomb Raid" lvls -"Machete" now correctly shows at player lvl 3, in the floating menu -Every player lvl, the player will gain 2 points to their max health -The amount of ammo an enemy drops, is now proportional to their lvl -Increased the chances of an enemy dropping ammo from 1 in 16 to 1 in 11 -Fixed the shotgun giving free shots, if you point towards Ui -Changed the assault rifle starting fire rate from 0.2, to 0.4. And the uzi's from 0.2, to 0.3. Both their max fire rates are now 0.2 -The miniguns max fire rate is now set to 0.07, and the max reload rate, 1
Defend Your Buttress changes
addedHello everyone! I'm so sorry that it has been almost a year since the last update, but you know, life happens. Well anyways, there's a new zombie mode! And a few fixes to some of the weapons. More detail in the update log.
fixedUpdate Log: Update 1.10.1 7\4\20 -Added "Zombie House" Mode -Fixed Player Characters, so that the player can no longer look through walls -Fixed wood planks texture -Made the machinegun flashes much smaller, as it messed with the level lighting in Zombie House Mode -Fixed some Incorrect textures in the "Tomb Raid" lvls -"Machete" now correctly shows at player lvl 3, in the floating menu -Every player lvl, the player will gain 2 points to their max health -The amount of ammo an enemy drops, is now proportional to their lvl -Increased the chances of an enemy dropping ammo from 1 in 16 to 1 in 11 -Fixed the shotgun giving free shots, if you point towards Ui -Changed the assault rifle starting fire rate from 0.2, to 0.4. And the uzi's from 0.2, to 0.3. Both their max fire rates are now 0.2 -The miniguns max fire rate is now set to 0.07, and the max reload rate, 1
And as always, please let me know of any bugs, glitch's, etc...! I want to make this game the best that I can! Thank you!
Update Log: Update 1.10.1 7\4\20 -Added "Zombie House" Mode -Fixed Player Characters, so that the player can no longer look through walls -Fixed wood planks texture -Made the machinegun flashes much smaller, as it messed with the level lighting in Zombie House Mode -Fixed some Incorrect textures in the "Tomb Raid" lvls -"Machete" now correctly shows at player lvl 3, in the floating menu -Every player lvl, the player will gain 2 points to their max health -The amount of ammo an enemy drops, is now proportional to their lvl -Increased the chances of an enemy dropping ammo from 1 in 16 to 1 in 11 -Fixed the shotgun giving free shots, if you point towards Ui -Changed the assault rifle starting fire rate from 0.2, to 0.4. And the uzi's from 0.2, to 0.3. Both their max fire rates are now 0.2 -The miniguns max fire rate is now set to 0.07, and the max reload rate, 1