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Full Defend the Cake update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Defend the Cake changes
We just deployed our first major update for Defend the Cake. Here's what we've been working on:
Changelog
Worms now spawn in Score Attack! Each Spice collected in Score Attack will add a +0.25x multiplier to your score per second. Unused or uncollected Spice does not carry over into Score Attack.
Environment art update
Additional Wheat has been added to the following levels:
- Let it Bee
- Metamorphosis
- Crabby Road
- Webslingers
Killer Queen Score Attack Replay saves have been reset for these levels.
Tweaked the Score Attack spawns on some levels.
Removed the Display setting. You can change the display the game runs on by moving the game window to that display.
Made the error text in tooltips easier to read.
Hooked up some upgrade states for Defenses.
All enemies that get hit by a Watermelon will now display some hit FX.
Removed the flame icon from Defenses. Hooked up some new stuff to better illustrate the Power Up cooldown.
Performance optimizations.
Bug Fixes
The “Place the Cake” hint will no longer show up when you replay score attack for a level.
Watermelons should now do a better job of hitting Worms.
Upgraded Cheese Knives will now properly apply the damage over time effect on Power Up.
Cheese Knives will now properly rotate to face their target on Power Up.
Fixed issue where the score/sec would jump down for the moment between when a flyer grabbed a slice from the Cake and when the flyer arrived at the end of the ground path.
Toast walls will no longer pop up when rewinding to the previous day.
Fixed some sprite layering issues.
Fixed an issue where a Butterfly would not path correctly if the Caterpillar reached an empty cake and turned around before turning into a Butterfly.
Fixed text overlap on the new thing unlocked UI.
Fixed an issue where death animations would freeze if the enemy was stunned.
Spiders will no longer fire webs while carrying cake.
Source
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