What changed
0 fixes0 additions2 changes0 removals
changedTLDR: FPS was no good, Me fix.
changedLong Version: -Previous performance saw fps drop overtime. -This patch implements a kind of "hacky" fix to this by reloading the map mid-gameplay to dump whatever "garbage" from spawning and destroying objects continuously (which is pretty much all the game does). -Every approx. 5 min there should be a small freeze in gameplay as the map reloads dumping all previous garbage, but retaining the score, how many nuts you have in your mouth, etc. -I tried everything else that I have seen ex. "Object Pooling" to increase performance and make the game more efficient, it either didn't work or didn't meet the need.
Dee's Nuts changes
changedTLDR: FPS was no good, Me fix.
changedLong Version: -Previous performance saw fps drop overtime. -This patch implements a kind of "hacky" fix to this by reloading the map mid-gameplay to dump whatever "garbage" from spawning and destroying objects continuously (which is pretty much all the game does). -Every approx. 5 min there should be a small freeze in gameplay as the map reloads dumping all previous garbage, but retaining the score, how many nuts you have in your mouth, etc. -I tried everything else that I have seen ex. "Object Pooling" to increase performance and make the game more efficient, it either didn't work or didn't meet the need.
TLDR: FPS was no good, Me fix.
Long Version: -Previous performance saw fps drop overtime. -This patch implements a kind of "hacky" fix to this by reloading the map mid-gameplay to dump whatever "garbage" from spawning and destroying objects continuously (which is pretty much all the game does). -Every approx. 5 min there should be a small freeze in gameplay as the map reloads dumping all previous garbage, but retaining the score, how many nuts you have in your mouth, etc. -I tried everything else that I have seen ex. "Object Pooling" to increase performance and make the game more efficient, it either didn't work or didn't meet the need.