In this update7
Full notes
Full Deepest World update
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What changed
- Balance
- UI and audio
- Events
- Performance
- Compatibility
Deepest World changes
Gameplay Changes
Removed skill point limit for free accounts. - Added loot & XP bonus for paid accounts. - Increased base movement speed by 25%. - Increased stack size to 999. - Increased rare mob spawn rate by ~33%. - Changed resource spawning dynamics to improve accessibility across different tiers. - Removed physical essence requirement for crafting physical weapons. - Potions now restore a flat amount based on potion level instead of a static percentage. - Modified item mods. - Doubled the duration of buff/debuff skills. - Added new passives. - Something bad happens if you fall to 0 mana.
Combat & Balance
- Adjusted XP gain rules- XP is earned if `abs(professionLvl - targetLvl) ≤ dw.constants.LEVEL_BUFFER`. - Underlevel targets grant 19% less XP per level, while overlevel targets grant 5% more XP per level. - Entity spawn levels now match zone level. - Level requirement to set spawn is zone level + 5. - Reduced the damage of Projectile Nova. - Reworked Frenzy and Echo of Manashield.
Item Changes
Renamed Critical and Status Effect stats to reduce tooltip width. - Set base critical multiplier to 2. - Removed Critical Multiplier and Elemental Chance Multiplier from weapons. - Removed item quality indefinitely. - Added six new enchants. - Reworked the "Add Mod" system: - Now allows selecting a mod for an increased cost. - Costs 5 white items instead of 1 green for white items. - Reduced the enchant cost of "Remove Mod." - Crafting changes: - Weapon & armor crafting costs reduced. - Crafting resources now increase enchanting cost instead of affecting enchant success chance (buff). - Crafting UI: Items are now sorted by profession instead of by station.
Event Updates
Added heart drops from monsters ±5 levels for the Saint Valentine's event. - Added a Heart Box craftable with hearts. - Ended the Saint Valentine's event.
Bug Fixes
Fixed a bug where the client didn't correctly update profession levels. - Fixed skill bar not updating correctly after switching from toolbar to skillbar. - Fixed a client crash when teleporting while using a shovel/sledgehammer. - Fixed a line-of-sight bug. - Fixed some resource nodes having incorrect sprites. - Fixed a bug where players could get bounced into trees and become stuck. - Fixed tooltips sometimes overflowing. - Fixed a crash related to missions. - Fixed a bug where the first projectile dealt reduced damage. - Fixed a bug where damage didn't roll on gloves, belts, or acid weapons. - Fixed a bug where inventory scrolled to the top when moving an item.
API Changes
- Removed- `fillItem`, `pourItem`, `enterCar`, `exitCar`, `moveCar`, `donate`. - `fetchMissions` missionType param (return value fixed in docs). - `startMission` missionType param (breaking change). - `addTransmog`, `removeTransmog`, `toggleTransmog`. - `modType` enum. - Added: - `climb` to docs. - `w`, `h`, `targetX`, `targetY`, `targetZ`, `targetId`, `duration` to projectiles. - `dw.projectiles`. - `dw.enums.Tag`. - `item.imods` (implicit mods). - Changed gear slot names: - `mainHand` → `hand1`, `shield` → `hand2`. - `gloves` → `bracer1`, `belt` → `bracer2`. - Old properties still reference new ones for backward compatibility. - Adjusted crafting options: - `craftOpts`: Removed `stationType`, added `profession`. - Inventory & Item Adjustments: - `gloves` → `bracer`, `belt` → `bracer`, weapons → `glove`. - Mana efficiency added to armors. - Removed recovery & dodge on armors. - Gloves now have power/speed multipliers based on their material.
Quality of Life Changes
- Cosmetics System- Added a WIP cosmetics system replacing the old transmog table. - Shop & Inventory: - Players can buy more inventory slots at the bank (25 slots for 4g). - Display & UI: - Skill book items now display score instead of item level.
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Source
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