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Steam News18 January 20251y ago

DEEP STATE NEWS - New Player Controller

Hello again, It's FrogmanDev back with another update. I've been hard at work the last couple weeks re-creating the player controller from the ground up with some new mechanics.

Full notes

Full DEEP STATE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes1 removal
  • Gameplay
addedHello again, It's FrogmanDev back with another update.I've been hard at work the last couple weeks re-creating the player controller from the ground up with some new mechanics. I was inspired after seeing a video clip of a mod for the original Unreal/Unreal Tournament called Infiltration . Something I have been struggling with is balancing the players weapon handling at the start of the game prior to investing any points into the skill system. Purely nerfing the weapons handling made the gunplay feel frustrating (see Deus Ex 2000), so when I saw Infiltrations free-aim mechanics I got excited. I think this is a great way to make the gunplay more risky/chaotic while feeling intentional and satisfying.
addedHello again, It's FrogmanDev back with another update.Here is a clip showcasing some of the new mechanics, the red and green boxes/cursor are debug visuals to show how the system works and won't be visible in-game:
removedHello again, It's FrogmanDev back with another update.Free-aim system (no crosshair, gun barrel no longer locked to center of screen) - ADS mode - Prone stance - Lean function - Improved arm IK - Improved shell ejection
addedHello again, It's FrogmanDev back with another update.That's it for now, stay tuned - lots of exciting new stuff in the works.

Hello again, It's FrogmanDev back with another update.

I've been hard at work the last couple weeks re-creating the player controller from the ground up with some new mechanics. I was inspired after seeing a video clip of a mod for the original Unreal/Unreal Tournament called Infiltration. Something I have been struggling with is balancing the players weapon handling at the start of the game prior to investing any points into the skill system. Purely nerfing the weapons handling made the gunplay feel frustrating (see Deus Ex 2000), so when I saw Infiltrations free-aim mechanics I got excited. I think this is a great way to make the gunplay more risky/chaotic while feeling intentional and satisfying.

Here is a clip showcasing some of the new mechanics, the red and green boxes/cursor are debug visuals to show how the system works and won't be visible in-game:

Notable additions compared to the pre-alpha demo:

  • Free-aim system (no crosshair, gun barrel no longer locked to center of screen) - ADS mode - Prone stance - Lean function - Improved arm IK - Improved shell ejection

That's it for now, stay tuned - lots of exciting new stuff in the works.

Cheers, FrogmanDev 👽

Source

Steam News / 18 January 2025

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