What changed
0 fixes5 additions0 changes0 removals
addedHere's our first update for you, the Enemy Forces Update, with some great new content.
addedFirstly we've added a haptic feedback system for all interactions with over 30 different feedback effects so you can feel every scrape and click of the weapons.
addedWe've added 4 brand new enemy types requiring new tactics, along with new spawn systems and ambushes to add more variety to combat.
addedWe've added loads of new tile-pieces and rooms to expand the variety of locations and extend the map generation capabilities and finally we've got a whole host of bug-fixes and quality-of-life improvements.
addedAdded haptic feedback system and related settings. Added new enemy type: Boomba - robotic vaccuum cleaner modified to drop mines. Added new enemy type: Centurion - heavily amored combat unit. Added new enemy type: Defence-turret - stationary security turrets deployed around the wrecks. Added new enemy type: Combat Drone - military droid with twin cannons. Added lots of new tile pieces and rooms to Venturi, TradeCore and GalKor tilesets. Added a couple of new ambush variations. Added missing weapon interaction sounds. Added missing suppressed firing sounds on some weapons. Moved bridge spawn forward a bit so you don't get stuck in the spawn pod. Fixed drawers so they don't get caught on player collision. Fixed rare map-generation bug which could end up with no valid route to the bridge. Fixed minor map-generation issue which could allow stray sections of corridor inside hangars. Fixed a couple of edge-case achievement unlocks. Fixed typo in Clear 20 Wrecks achievement. Optimized some tileset pieces. A host of other small bugfixes and quality-of-life improvements.
Deep Space Salvage Crew VR changes
addedHere's our first update for you, the Enemy Forces Update, with some great new content.
addedFirstly we've added a haptic feedback system for all interactions with over 30 different feedback effects so you can feel every scrape and click of the weapons.
addedWe've added 4 brand new enemy types requiring new tactics, along with new spawn systems and ambushes to add more variety to combat.
addedWe've added loads of new tile-pieces and rooms to expand the variety of locations and extend the map generation capabilities and finally we've got a whole host of bug-fixes and quality-of-life improvements.
addedAdded haptic feedback system and related settings. Added new enemy type: Boomba - robotic vaccuum cleaner modified to drop mines. Added new enemy type: Centurion - heavily amored combat unit. Added new enemy type: Defence-turret - stationary security turrets deployed around the wrecks. Added new enemy type: Combat Drone - military droid with twin cannons. Added lots of new tile pieces and rooms to Venturi, TradeCore and GalKor tilesets. Added a couple of new ambush variations. Added missing weapon interaction sounds. Added missing suppressed firing sounds on some weapons. Moved bridge spawn forward a bit so you don't get stuck in the spawn pod. Fixed drawers so they don't get caught on player collision. Fixed rare map-generation bug which could end up with no valid route to the bridge. Fixed minor map-generation issue which could allow stray sections of corridor inside hangars. Fixed a couple of edge-case achievement unlocks. Fixed typo in Clear 20 Wrecks achievement. Optimized some tileset pieces. A host of other small bugfixes and quality-of-life improvements.
Howdy Clones!
Here's our first update for you, the Enemy Forces Update, with some great new content.
Firstly we've added a haptic feedback system for all interactions with over 30 different feedback effects so you can feel every scrape and click of the weapons.
We've added 4 brand new enemy types requiring new tactics, along with new spawn systems and ambushes to add more variety to combat.
We've added loads of new tile-pieces and rooms to expand the variety of locations and extend the map generation capabilities and finally we've got a whole host of bug-fixes and quality-of-life improvements.
Full changelist:
Added haptic feedback system and related settings.
Added new enemy type
Boomba - robotic vaccuum cleaner modified to drop mines.
Added new enemy type
Centurion - heavily amored combat unit.
Added new enemy type
Defence-turret - stationary security turrets deployed around the wrecks.
Added new enemy type
Combat Drone - military droid with twin cannons. Added lots of new tile pieces and rooms to Venturi, TradeCore and GalKor tilesets. Added a couple of new ambush variations. Added missing weapon interaction sounds. Added missing suppressed firing sounds on some weapons. Moved bridge spawn forward a bit so you don't get stuck in the spawn pod. Fixed drawers so they don't get caught on player collision. Fixed rare map-generation bug which could end up with no valid route to the bridge. Fixed minor map-generation issue which could allow stray sections of corridor inside hangars. Fixed a couple of edge-case achievement unlocks. Fixed typo in Clear 20 Wrecks achievement. Optimized some tileset pieces. A host of other small bugfixes and quality-of-life improvements.