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Steam News7 August 20265h ago

Fixes and Improvements - v1.0.0.33

A few sound effects have been added when selecting your crew (for a bit of personality). Recent scanner addition wasn't updating pathing, so workers moved around rather than over like other turrets.

Full notes

Full Deep Space Outpost update

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What changed

6 fixes1 addition1 change1 removal
  • UI and audio
  • Gameplay
fixedA few sound effects have been added when selecting your crew (for a bit of personality). Recent scanner addition wasn't updating pathing, so workers moved around rather than over like other turrets. Scanner was also missing an on/off switch. Fixed another issue with airlocks and workers sometimes passing through (this time when at x2 speed), my check wasn't taking into account the faster speed.
removedSome fixes for traders/visitors. Visitors could return to their ships too early, as gym/casino tests weren't checking for ones that were free. When traders were docked at airlocks, if you disallowed docking and the trader moved, visitors already returning didn't update their destination. Also if you removed all permissions, it should still be allowed to dock if visitors still on board.
addedSFX added for droids and human workers on selection.
changedScanner requires an on/off button.
fixedFix: Scanner shouldn't block movement.
fixedFix: Airlock wait look ahead code - take into account faster speeds when at x2 speed.

Deep Space Outpost changes

fixedA few sound effects have been added when selecting your crew (for a bit of personality). Recent scanner addition wasn't updating pathing, so workers moved around rather than over like other turrets. Scanner was also missing an on/off switch. Fixed another issue with airlocks and workers sometimes passing through (this time when at x2 speed), my check wasn't taking into account the faster speed.
removedSome fixes for traders/visitors. Visitors could return to their ships too early, as gym/casino tests weren't checking for ones that were free. When traders were docked at airlocks, if you disallowed docking and the trader moved, visitors already returning didn't update their destination. Also if you removed all permissions, it should still be allowed to dock if visitors still on board.
addedSFX added for droids and human workers on selection.
changedScanner requires an on/off button.
fixedFix: Scanner shouldn't block movement.

A few sound effects have been added when selecting your crew (for a bit of personality). Recent scanner addition wasn't updating pathing, so workers moved around rather than over like other turrets. Scanner was also missing an on/off switch. Fixed another issue with airlocks and workers sometimes passing through (this time when at x2 speed), my check wasn't taking into account the faster speed.

Some fixes for traders/visitors. Visitors could return to their ships too early, as gym/casino tests weren't checking for ones that were free. When traders were docked at airlocks, if you disallowed docking and the trader moved, visitors already returning didn't update their destination. Also if you removed all permissions, it should still be allowed to dock if visitors still on board.

Patch notes:-

  • SFX added for droids and human workers on selection.

  • Scanner requires an on/off button.

  • Fix: Scanner shouldn't block movement.

  • Fix: Airlock wait look ahead code - take into account faster speeds when at x2 speed.

  • Fix: Visitor gym/casino check make sure they are unassigned before attempting movement.

  • Fix: Visitor returning to ship, test trader hasn't moved, if so update destination.

  • Fix: Trader docking, allow if visitors on board, even if permission retracted.

Nick

Source

Steam News / 7 August 2026

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