In this update3
Full notes
Full Deep Rock Galactic: Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Performance
- Gameplay
- UI and audio
- Maps
- Fixes
Deep Rock Galactic: Survivor changes
Features
Mid-game saving is here! The game will now autosave when you enter the shop. If you need to end the game before finishing a run, it will resume at the beginning of your last shop visit.
Improvements & Fixes
Optimized bullet trail rendering. This reduces the CPU load in bullet-heavy scenarios
We introduced additional levels to some of the upgrades in the upgrade menu, depicted with an extra ring in the screenshot below
We rearranged some of the upgrades in the upgrade menu
Smart equip just became a whole lot smarter (rarity now counts for 15 gear levels and upgrades count for 5)
Fixed an issue where the upgrade UI got stuck on screen if multiple overlays appeared almost simultaneously
Fixed an issue where the "complete a stage while activating B0b-33 no more than 2 times" mission goal was not completing.
Fixed an issue where the alien threat level milestone was not triggering correctly.
Fixed an issue where the ‘elite on spawned’ quirk was not working properly.
Fixed an issue with beam count gear not interacting with beam count upgrades
- QoLAdded rich deposits communication to biome selection
- QoLAdded stat deltas when comparing gear on the gear screen
- QoLAdded new character portraits that match class mod and DLC skins on the end screen and in class mod masteries
- QoLAdded a tooltip to smart equip
Balance changes
Huge changes in drop chance and rarity
Gear drop chance increased by ~40%
Gear inventory limit increased from 102 to 150
Chances to find higher rarity gear increase massively (now it caps out at ~15% chance to find legendary gear, where it was ~4-5% before)
Gear balance:
Hex Keychain
Legendary quirk buffed: The drop pod waits for an additional 15 sec (was 10 sec)
Quirk buffed: + beam count for 90 sec when leaving the drop pod (was 45)
Quirk buffed: + drone count for 75 sec when leaving the drop pod (was 45)
Quirk buffed: + turret count for 75 sec when leaving the drop pod (was 45)
Hunters Harness
Legendary quirk buffed: 10% chance to spawn a Golden Lootbug (was 5%)
Quirk buffed: Heal on Elite killed (10, 15, 15 --> 12, 15, 18)
Treasure Tracker
Legendary quirk buffed: +50 Max HP when a Huuli Hoarder is killed (was 42)
Company Breastplate
Legendary quirk buffed: + 12.5% Armor (was 10%)
Quirk buffed: +15, +20, +25 --> +20, +25, +30 Max HP for every weapon above level 9 (level requirement was 12)
Quirk buffed: +2.5%, +5%, +7.5% -> +5%, +7.5%, +10% Max HP
Miners Flash Belt:
Quirk buffed: +5%, +7.5%, +10% → +10%, +15%, +20% movement speed for 10 sec when a loot bug is killed
Custom Grip
Legendary quirk buffed: + 12.5% Armor (was 10%)
Reinforced Plating
Legendary quirk buffed: +20 Life Regen for 90 sec when leaving the drop pod (was 45 sec)
Trusty Canteen
Legendary quirk buffed
+15% reload speed for 15 seconds when a loot bug is killed (was 12% reload speed and 12 seconds).
Max stacks also buffed
1 → 3
Sturdy Hammer
Quirk buffed: + mining speed for 25 sec when leaving the drop pod (was 15)
Quirk buffed: + damage for every weapon above level 9 (level requirement was 12)
Legendary Quirk buffed: +15% damage for 15 seconds when a loot bug is killed (was 10%)
Weighted Thumb Scale
Legendary quirk buffed: Gain 10% gold interest when entering the drop pod (was 5%)
Nitra Aid Blender
Legendary quirk buffed: Gain 10% nitra interest when entering the drop pod (was 5%)
Huuli Hide Vest
Quirk buffed: Heal on supply pod landing (10, 15, 20 -> 15, 20, 25)
Dwarf Tape
Quirk buffed: +5, +8, +10 → +6, +9, +12 armor for every weapon above level 9 (level requirement was 12)
Boom Blend
Quirk buffed: + explosive radius for every weapon below level 9 (level requirement was 6)
Reinforced Plating
Quirk buffed: +armor for 90 sec when leaving the drop pod (was 40)
Tactical Foregrip
Quirk buffed: +damage for 90 sec when leaving the drop pod (was 45)
Overclock balance
OC Explosive Reload:
+25% reload speed
OC Big Game Hunter:
+10 → +20% Crit Chance
+10 → +20 Crit Damage
OC Knuckle Grip:
-40% → -25% Reload Speed
OC Stun Sweeper Disposable Tech:
Explosion damage modifier 200% → 250%
Explosion size 5 → 6
OC Siesmic Repulsor Extra Capacity:
+15% damage
OC LMG Turret Extra Capacity:
+10% damage
UOC LMG Turret Extra Capacity:
+10% damage
+3 → +4 Turret counts
OC Krakatoa Extra Capacity:
+10% Weapon Range
UOC Krakatoa Extra Capacity:
+10% Weapon Range
OC Mini Pellets:
Removed the 10% damage modifier
OC Bigger Tanks:
+10% Weapon range
OC Subata and Zhukov Bigger Mag:
Removed -10% reload speed
+50% Piercing
OC Subata Akimbo:
+15% → +25% Fire Rate
+15% → +25% Potency
OC Focused Lens:
+100% damage
OC Impact Punch:
+45% → +60% Damage
OC Warthog Plasma Coating:
-15% Fire Rate
OC Warthog Battery Bullets:
+10% damage
OC Akimbo removed from PGL
OC EM discharge:
400% damage modifier added
UOC PGL Bigger Mags
Added: +100% Clip size, +100% Fire rate
UOC Hallucinogenic:
+25% Reload speed
+25 Explosive radius
Weapon balance
M1000:
Base potency 56 → 80
Bulldog:
Base Potency 24 → 40
Stun Sweeper:
Base Potency 20 → 24
Lead Storm Minigun:
Added 0.1 knockback power
Base damage 20 → 25
Hi-Volt Thunderbird:
Drone count 2 → 3
Base damage 24 → 26
Deepcore PGL:
Base Fire Rate 0,4/s → 0,8/s
Base Damage 135 → 140
Base explosive radius 3 → 3,2
CRSPR Flamethrower:
Base Damage 32 - 40
High Explosive Grenade:
Added mining damage to the base grenade
Base Damage 175 → 190
Stubby Voltaic SMG:
Base Damage 30 → 35
Base potency 14 → 16
Source
Changelog.gg summarizes and formats this update. How we read updates.
