Update log
Full Deep Rock Galactic update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
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Hello Miners,
We just wrapped up another On the Horizon livestream to make some big announcements about Deep Rock Galactic and Rogue Core! And we're putting this article out to give you a tidy summary of everything we covered.
Here are the three big headlines:
Deep Rock Galactic Season 06 is coming. Sooner than you’d think, too. We’re aiming for a release in Q1 of 2026.
Rogue Core’s Early Access release is pushed to Q2 2026. We need more time to make it the game we want it to be. It’ll come out after DRG Season 06.
Deep Rock Galactic: Survivor is now out on mobile. It just launched yesterday on Google Play and Apple’s App Store.
You can watch the whole broadcast here, or check out just the section focused on Deep Rock Galactic right in the video below. Then we'll get into all the details.
Deep Rock Galactic: Season 06 is coming soon.
For a while now we’ve said that we won’t be looking at Season 06 until we get Rogue Core out in Early Access. That wasn’t exactly true. We have been looking into it – we just didn’t want to make any announcements until we knew for sure we were running with it.
Season 06 is confirmed, and it’s coming before Rogue Core's early access launch (more on that later). We’re currently aiming for a S06 release date in Q1 2026.
The reason we’re now able to work on Deep Rock Galactic and Rogue Core at the same time is because we’ve brought in reinforcements from our neighboring Danish developers, Invisible Walls.
We’ve wanted Season 06 as much as anyone, but we kept having to face the fact that we simply don’t have enough people at Ghost Ship Games to work on Deep Rock Galactic and Rogue Core at the same time. We tried it and it was clunky and stressful. If we wanted to have our cake and eat it too, we’d either need to interview, hire and train 10-15 more employees… or we could ask for help from our friends.
Bringing in Invisible Walls was the natural choice for us. They’re people we know and trust, they’ve played loads of DRG, their office is a 15-minute walk from ours, and we feel like we’re aligned on what makes a good game and a nice working experience. All that makes it easy for us to work together. They’ve been talking with our programmers, game designers and artists for the past half year to learn the arcane ways of DRG’s code, and they’re taking on most of the work for this upcoming season, with direction from GSG’s Game Director Mikkel and Lead Game Designer Mike.
And it goes without saying that we’re very impressed with their work so far. So let’s take a closer look and see what’s coming in Season 06: RELICS OF HOXXES.
PLEASE NOTE: Everything you see below is still a work in progress. Final appearances, features and functionality can (and will) change before release.
NEW BIOME: Ossuary Depths
Some mothballed documents in the Planetary Surveys Archive make mention of a “Boneyard of Hoxxes,” but Management has always dismissed it as an early surveyor’s error. Speculation on this topic has been discouraged.
But recent Deep Scan operations have revealed blind spots on our planetary profile. Our picture of Hoxxes IV was incomplete – and we’ve discovered a biome that precisely matches those early descriptions of the boneyard.
Advisory to all
Source
