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Steam News28 February 20206y ago

Weekly Update #13

Greetings, the inhabitants of our little forest! In this update, we focused on improvements related to foes and cards. Reworking traits of foes should give more personality to regions and foes.

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Repeated intro

Greetings, the inhabitants of our little forest! In this update, we focused on improvements related to foes and cards. Reworking traits of foes should give more personality to regions and foes. Players can now play more cards per turn without fear of being on the next turn without cards. Improved readability of cards.

What changed

1 fix6 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
addedGreetings, the inhabitants of our little forest! In this update, we focused on improvements related to foes and cards. Reworking traits of foes should give more personality to regions and foes. Players can now play more cards per turn without fear of being on the next turn without cards. Improved readability of cards.
changedMinimum draw of cards increased from 2 to 4. This change will allow players to play more cards during the turn.
changedUpdated the cards draw tutorial.
addedAdded color indication for numbers on cards. Each type of number has its own color. This should facilitate readability of cards.
changedImproved the presentation of cards and tooltips. This has led to increased readability of text on cards and tooltips. Text now is more crisp.
fixedFixed cases when the text of the cards went beyond the edges of the text area.
Minimum draw of cards24Minimum draw of cards increased, buff

Deep, In the Forest changes

addedGreetings, the inhabitants of our little forest! In this update, we focused on improvements related to foes and cards. Reworking traits of foes should give more personality to regions and foes. Players can now play more cards per turn without fear of being on the next turn without cards. Improved readability of cards.
changedMinimum draw of cards increased from 2 to 4. This change will allow players to play more cards during the turn.
changedUpdated the cards draw tutorial.
addedAdded color indication for numbers on cards. Each type of number has its own color. This should facilitate readability of cards.
changedImproved the presentation of cards and tooltips. This has led to increased readability of text on cards and tooltips. Text now is more crisp.

Changes in version 0.532.

Cards:

  1. Minimum draw of cards increased from 2 to 4. This change will allow players to play more cards during the turn.

  2. Updated the cards draw tutorial.

  3. Added color indication for numbers on cards. Each type of number has its own color. This should facilitate readability of cards.

  4. Improved the presentation of cards and tooltips. This has led to increased readability of text on cards and tooltips. Text now is more crisp.

  5. Fixed cases when the text of the cards went beyond the edges of the text area.

Foes:

  1. Reworked traits of foes. Again. Now traits are determined by regions. In the western region, the enemy uses traits with time delay. In the northern region, traits are activated when dealing damage, but have a chance of failure. In the eastern region, all traits are built on the principle of reactions to player actions. In the central region, a mix of different types of traits.

  2. Almost all the names of the traits were renamed to improve the player's associative memorization.

  3. Traits have been redesigned to support the modular structure. Now they have the effect and type of activation indicated. The effect can be used in different regions, while the type of activation is strictly linked to the region.

  4. Updated icons for traits. Icons indicate the effect. If the effect has different types of activation within the same region, then the icons of such effect will differ, but indicated with the same color.

  5. Added new types of reactions. Reaction to the healing of a player and to the defeat of another foe.

Campaign:

  1. Difficulty levels renamed.

What to expect in the following weekly updates:

  1. Keywords for cards. Already in the work. This will reduce the amount of text and make it easier to remember cards and effects.

  2. New cards. Art is ready, it's up to me now to add them to the game.

  3. New items.

  4. Improving the visual style of items.

Source

Steam News / 28 February 2020

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