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Steam News24 January 20206y ago

Weekly update #8

Greetings, the inhabitants of our little forest! This update adds to the game the long-awaited story entry at the start of a new campaign. A new type of traits for foes appeared - reaction.

Full notes

Full Deep, In the Forest update

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Repeated intro

Greetings, the inhabitants of our little forest! This update adds to the game the long-awaited story entry at the start of a new campaign. A new type of traits for foes appeared - reaction. Reactions should make the battle more interactive. And we added 6 new routes for regions. Also we posted our roadmap. Check it out.

What changed

1 fix12 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Fixes
addedGreetings, the inhabitants of our little forest! This update adds to the game the long-awaited story entry at the start of a new campaign. A new type of traits for foes appeared - reaction. Reactions should make the battle more interactive. And we added 6 new routes for regions. Also we posted our roadmap. Check it out.
addedChanges in version 0.281.Added story intro at the start of the campaign. So far, temporary music has been used during the intro.
addedChanges in version 0.281.Foes have a new type of trait: reaction. Reaction triggers under certain conditions during the player’s turn.
addedChanges in version 0.281.Added trait: Fast Reflexes. If the foe was damaged several times per turn (the number of times depends on the level of the trait), then the foe immediately makes a response attack without waiting for they turn.
addedChanges in version 0.281.Added trait: Alarmed. If the foe was damaged several times per turn (the number of times depends on the level of the trait), then the foe will completely ignore the next incoming damage.
addedChanges in version 0.281.Added trait: Agile. Reduces incoming damage 2 times until foe is dealt damage several times per turn (the number of times depends on the level of the trait).

Changes in version 0.281.

The plot:

  1. Added story intro at the start of the campaign. So far, temporary music has been used during the intro.

Foe:

  1. Foes have a new type of trait: reaction. Reaction triggers under certain conditions during the player’s turn.

  2. Before activating the reaction, the foe will say something, indicating activation.

  3. Added trait: Fast Reflexes. If the foe was damaged several times per turn (the number of times depends on the level of the trait), then the foe immediately makes a response attack without waiting for they turn.

  4. Added trait: Alarmed. If the foe was damaged several times per turn (the number of times depends on the level of the trait), then the foe will completely ignore the next incoming damage.

  5. Added trait: Agile. Reduces incoming damage 2 times until foe is dealt damage several times per turn (the number of times depends on the level of the trait).

  6. Added trait: Spiky. Returns % of the first incoming damage during your turn (the number of depends on the trait level).

  7. Reorganization of icons for traits. Now the icons display the type of trait, and are not tied to any particular trait.

  8. The tooltip of a trait shows its level.

Items:

  1. Cursed Skull now gives 4 curse cards instead of 1.

Region map

  1. Added 3 new routes for the western region.

  2. Added 3 new routes for the northern region.

The fight:

  1. Experience and damage popups are not shown if the value is 0.

  2. Fixed display of experience in the victory window.

Campaign:

  1. Added a window offering to share your impressions from the game on the forum after defeating the baron.

What to expect in the following weekly updates:

  1. Eastern region. Already in work.

  2. Plot. The victory over the barons will become more ... significant =)

  3. New cards with new mechanics.

  4. New items with new features.

Source

Steam News / 24 January 2020

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