HomeGamesUpdatesPricingMethodology
Steam News26 July 20232y ago

0.5.1 Weekly Update 5 - Dee......eeep Sea

This week, we have made a series of optimizations for the game presentation, primarily by introducing a lighting system.

In this update2

Full notes

Full Deep Blue Fantasy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Performance
  • Gameplay
  • Maps
changedThis week, we have made a series of optimizations for the game presentation, primarily by introducing a lighting system. We have replaced the previous single overall lighting with a multi-level light source, making the game look more like it is in the endless depths of the sea.
addedNew StuffAdded a lighting system for the sea area
changedChangesOptimized the placement of exploration points in the first map
changedChangesOptimized the starting position of the submarine for each map
changedChangesOptimized the distance between commission objective and the starting point of the submarine

Deep Blue Fantasy changes

changedThis week, we have made a series of optimizations for the game presentation, primarily by introducing a lighting system. We have replaced the previous single overall lighting with a multi-level light source, making the game look more like it is in the endless depths of the sea.
addedAdded a lighting system for the sea area
changedOptimized the placement of exploration points in the first map
changedOptimized the starting position of the submarine for each map
changedOptimized the distance between commission objective and the starting point of the submarine

This week, we have made a series of optimizations for the game presentation, primarily by introducing a lighting system. We have replaced the previous single overall lighting with a multi-level light source, making the game look more like it is in the endless depths of the sea.

New Stuff

  • Added a lighting system for the sea area

Changes

  • Optimized the placement of exploration points in the first map

  • Optimized the starting position of the submarine for each map

  • Optimized the distance between commission objective and the starting point of the submarine

Source

Steam News / 26 July 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.