What changed
0 fixes1 addition4 changes0 removals
changedThis week, we have made a series of optimizations for the game presentation, primarily by introducing a lighting system. We have replaced the previous single overall lighting with a multi-level light source, making the game look more like it is in the endless depths of the sea.
addedNew StuffAdded a lighting system for the sea area
changedChangesOptimized the placement of exploration points in the first map
changedChangesOptimized the starting position of the submarine for each map
changedChangesOptimized the distance between commission objective and the starting point of the submarine
Deep Blue Fantasy changes
changedThis week, we have made a series of optimizations for the game presentation, primarily by introducing a lighting system. We have replaced the previous single overall lighting with a multi-level light source, making the game look more like it is in the endless depths of the sea.
addedAdded a lighting system for the sea area
changedOptimized the placement of exploration points in the first map
changedOptimized the starting position of the submarine for each map
changedOptimized the distance between commission objective and the starting point of the submarine
This week, we have made a series of optimizations for the game presentation, primarily by introducing a lighting system. We have replaced the previous single overall lighting with a multi-level light source, making the game look more like it is in the endless depths of the sea.
New Stuff
Changes
Optimized the placement of exploration points in the first map
Optimized the starting position of the submarine for each map
Optimized the distance between commission objective and the starting point of the submarine