In this update4
Full notes
Full Deep Among the Swarm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Maps
- UI and audio
Deep Among the Swarm changes
Hi everyone!
This patch has been in the works for quite some time and I am glad to finally release it.
Version 1.1 Patch Notes
General
New Bosses.
New weapons, buildings and drones.
Slightly reduced the difficulty.
Knowledge is now gained quicker.
Shortened the length of each run.
Drill Changes
Forge - New Drill module used to spend Forge Cores to increase crafted equipment's power.
New random events that can happen while drilling!
Increased chance of finding higher rarity equipment.
Renamed all gear from old/advanced/expert to now be Mk1/Mk2/Mk3.
In Game Changes
New level types can now appear, including special boss levels.
Completely new map generation for tunnel maps. No longer linear paths and more balanced difficulty in comparison to open maps.
Reworked awareness system - New visual indicator of progress towards next awareness level.
Enemy waves are now directly tied to awareness and appear each time the bar is filled.
Artifacts - In each level you will find Artifacts randomly scattered throughout, activating them will provide a bonus but cause the swarm to become more aware.
Forge Cores - Randomly spread throughout maps, collect them to upgrade your Drills Forge.
Artifacts and Forge Cores appear white on the minimap.
Burrowers have been removed from normal maps and can only appear as a negative modifier.
New Hunt unit command - Units will automatically explore and clear the map.
Projectiles can no longer go through walls.
Units and buildings will not aggro or target through walls.
Vipers are now ranged.
Blueprints are now obtained 2x faster in the second/third biomes. This should help reduce the grind needed to collect them all.
Death nests spawn more swarm.
Can now give orders to units/drones using the minimap.
Medic units will follow units that are in combat.
Healthbars now appear over selected entities, or press Left-Alt to show for everything.
Added display showing average resources gained per second.
Many bug fixes.
UI Changes
Completely redesigned the UI in the Drill view.
New Drill log that captures the history of your current run.
Source
Changelog.gg summarizes and formats this update. How we read updates.
