What changed
0 fixes6 additions0 changes0 removals
- Workshop
- Compatibility
- Events
- Gameplay
- Balance
- UI and audio
addedBut with many games, the launch is not the end of the story for Decks of Dexterity. After launch there will still be updates. Most notably in the short term, Steam Workshop support will be added within a few weeks after launch. I am very excited to see what awesome mods people create. Further into the future I have ideas for new classes, game modes, cards, and campaigns so keep an eye out that that. I believe the future is very promising and I hope to make more cool things. Anyway, thank you for reading this far, if you are interested here are some of the cool new things coming at launch:
addedChanged in Beta v15:Decks of Dexterity version beta 15.1 is here! This update has tons of new updates and changes that improve the game. I have gotten lots of awesome feedback about balance pain points and tweaks that are implemented in this version. But this update isn't just tweaks, there is a lot new:
added--- NEW BOSSES ---This update serves as a massive update the mid-game campaigns. The Gauntlet, Missing Keys, and Radioactivity now have tons of improvements. New events that tie what's going on in the campaigns to the overall story, and most importantly each campaign now has its own unique boss! These bosses are up to the quality of the previous boss update, all multi-phase bosses with their own dialog, unique mechanics, and new challenges! When you complete the campaigns you will also now encounter these bosses in regular runs!
added--- ACHIEVEMENTS ---On the main menu there is a new Achievements menu with 100 challenges for you to complete! These also are all setup to work with Steam when the game releases there. Some achievements are fairly easy while others are some of the most difficult challenges in the game! Work on unlocking them all!
added--- NEW GADGETS ---This update has new Gadget cards for every class! Before the only Gadget card in the game was Armor Piercing. Gadgets are basically temporary equip-able treasures. So check out the new strategies that are possible with these!
added-- RAPID FIRE IMPROVEMENTS --Are you ready for a FLURRY of new things: Both Blade Master and Electromancer have new UI elements explaining when your COMBO is about to end and when your energy beams are going to activate. New artwork for like 20 cards! The Boulder race event is now DIFFERENT! Worm hole and Atlas' Lost Books now have alternate endings and rewards! We now have Monthly Trial Sector Scores! Monthly Trial is easier to unlock! All campaigns now unlock sequentially by winning the previous. Flip Flop buff, Spear nerf, C4 rework so many card changes it's hard to keep track of! There has been Modding improvements! Overall there has been so many changes I don't even remember most of them. See the change-log channel in the Dex Discord for vague descriptions of things!
Decks of Dexterity changes
addedBut with many games, the launch is not the end of the story for Decks of Dexterity. After launch there will still be updates. Most notably in the short term, Steam Workshop support will be added within a few weeks after launch. I am very excited to see what awesome mods people create. Further into the future I have ideas for new classes, game modes, cards, and campaigns so keep an eye out that that. I believe the future is very promising and I hope to make more cool things. Anyway, thank you for reading this far, if you are interested here are some of the cool new things coming at launch:
addedDecks of Dexterity version beta 15.1 is here! This update has tons of new updates and changes that improve the game. I have gotten lots of awesome feedback about balance pain points and tweaks that are implemented in this version. But this update isn't just tweaks, there is a lot new:
addedThis update serves as a massive update the mid-game campaigns. The Gauntlet, Missing Keys, and Radioactivity now have tons of improvements. New events that tie what's going on in the campaigns to the overall story, and most importantly each campaign now has its own unique boss! These bosses are up to the quality of the previous boss update, all multi-phase bosses with their own dialog, unique mechanics, and new challenges! When you complete the campaigns you will also now encounter these bosses in regular runs!
addedOn the main menu there is a new Achievements menu with 100 challenges for you to complete! These also are all setup to work with Steam when the game releases there. Some achievements are fairly easy while others are some of the most difficult challenges in the game! Work on unlocking them all!
addedThis update has new Gadget cards for every class! Before the only Gadget card in the game was Armor Piercing. Gadgets are basically temporary equip-able treasures. So check out the new strategies that are possible with these!
After 8 years of development Decks of Dexterity is finally being released as part of Steam Bullet Fest on June 8th! I am both incredibly happy and nervous to release the full version of the game out to the world! Currently the demo version of the game on Steam and GX Games have achieved over 2.5 million plays and I cannot be more proud of the awesome community we have built around the game. The community has definitely given me reassurance that many people like the game and that it is ready.
But with many games, the launch is not the end of the story for Decks of Dexterity. After launch there will still be updates. Most notably in the short term, Steam Workshop support will be added within a few weeks after launch. I am very excited to see what awesome mods people create. Further into the future I have ideas for new classes, game modes, cards, and campaigns so keep an eye out that that. I believe the future is very promising and I hope to make more cool things. Anyway, thank you for reading this far, if you are interested here are some of the cool new things coming at launch:
Changed in Beta v15:
Decks of Dexterity version beta 15.1 is here! This update has tons of new updates and changes that improve the game. I have gotten lots of awesome feedback about balance pain points and tweaks that are implemented in this version. But this update isn't just tweaks, there is a lot new:
--- NEW BOSSES ---
This update serves as a massive update the mid-game campaigns. The Gauntlet, Missing Keys, and Radioactivity now have tons of improvements. New events that tie what's going on in the campaigns to the overall story, and most importantly each campaign now has its own unique boss! These bosses are up to the quality of the previous boss update, all multi-phase bosses with their own dialog, unique mechanics, and new challenges! When you complete the campaigns you will also now encounter these bosses in regular runs!
--- ACHIEVEMENTS ---
On the main menu there is a new Achievements menu with 100 challenges for you to complete! These also are all setup to work with Steam when the game releases there. Some achievements are fairly easy while others are some of the most difficult challenges in the game! Work on unlocking them all!
--- NEW GADGETS ---
This update has new Gadget cards for every class! Before the only Gadget card in the game was Armor Piercing. Gadgets are basically temporary equip-able treasures. So check out the new strategies that are possible with these!
-- RAPID FIRE IMPROVEMENTS --
Are you ready for a FLURRY of new things: Both Blade Master and Electromancer have new UI elements explaining when your COMBO is about to end and when your energy beams are going to activate. New artwork for like 20 cards! The Boulder race event is now DIFFERENT! Worm hole and Atlas' Lost Books now have alternate endings and rewards! We now have Monthly Trial Sector Scores! Monthly Trial is easier to unlock! All campaigns now unlock sequentially by winning the previous. Flip Flop buff, Spear nerf, C4 rework so many card changes it's hard to keep track of! There has been Modding improvements! Overall there has been so many changes I don't even remember most of them. See the change-log channel in the Dex Discord for vague descriptions of things!