Full notes
Full Decklings update
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Repeated intro
Hello Players!
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Store
- Fixes
Here is another small update for you, bringing a handful of Quality of Life improvements, balancing, and bugfixes.
>> On June 15th, we'll release a Major Demo Update featuring new battle scene visuals, new Decklings, new battles, the save functionality, and much more! Mark on you Calendars!
What's New
Unique Starter Decks: Every starter Deckling now comes with a unique starting deck.
- Better Loading ScreenGame loading has gone through a total overhaul. We optimized memory and GPU usage and added funny phrases to the loading screen.
- Better Transition ScreensWe replaced the default transition screen and added transition between start screen and main game.
Combat Balancing
- Bonus Health upon leveling upDecklings now gain bonus health as they level up! We've also reduced the evolution health bonus to compensate.
- Updated Charged Status EffectCharged has been reworked. Now it resets at the end of the turn instead of upon triggering.
Reduced Static Charge Skill cost to 0.
Changed Spike precedence to last so heals and other passive triggers happen before it lands.
Crafting, Taming, and Survival Balancing
- Foil Hunting tweaksAdjusted foil drop rate to be rarer and added a pity system.
- Soil, Planting, and FarmsSoil is now consumed when used for planting. To compensate, we've reduced planting time to 30 seconds. We've introduced the Farm as a permanent alternative to soil that produces fruit which helps automate the base.
Recipe Unlock: You now unlock recipes by either crafting or buying the item.
Changed Berry Salad recipe to make it easier at the beginning.
- Changed QuestsRemoved the "Reach day 5" quest and introduced "Craft Stick" Quest.
Added quest to craft Stick and reordered recipes to bring stick earlier.
Added new craft stick tutorial quest.
Added new art for Loamy Soil/Soft Soil.
Quality of Life:
Added a pointing hand to the time manager tooltip to make it stand out more.
Improved Card Snapping logic to make cards resulting from crafts and collect stack properly on similar cards nearby.
Items from Gem Shop and Location Shops(Forest and Eerie Lake) now snap to similar cards nearby.
Bugfixes
Holding control now correctly skips cutscenes.
Fixed a bug where players were stuck at the Dark Lizard Games logo screen.
Added missing text for ACTION_EVOLVE and a couple of other typos and localization issues.
Spike now doesn't interrupt Skill when the attacker is knocked out.
Foil is now being rerolled when hatching eggs.
Zappup is now correctly spawning from electric eggs.
Recipe dialogue now mentions selling cards and that stacking the card isn't required.
Fixed issue with certain quest rewards causing crashes
Welcome letter text now doesn't go out of bounds in Brazilian Portuguese.
Fear Extra Damage effect is now working correctly.
Packs now spawn in the center of the screen.
Fixed a bug with card snapping based on card position instead of shape.
Location Shop(Forest and Eerie Lake shop) now shows the correct number until next battle.
Fixed a bug with game triggering error messages on certain scenarios with selling food.
Fixed Eerie Lake unlock condition text.
Fixed Water Card sprite.
Fixed Hearty fruit skill target.
Thank you for playing the game and sharing your feedback!
-- Oli
Source
Changelog.gg summarizes and formats this update. How we read updates.
