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Steam News21 May 20261mo ago

Demo Update 0.6.4.8

Hello Players! Here is another small update for you, bringing a handful of Quality of Life improvements, balancing, and bugfixes.

Full notes

Full Decklings update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Players!

What changed

7 fixes11 additions12 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Store
  • Fixes
changedHere is another small update for you, bringing a handful of Quality of Life improvements, balancing, and bugfixes.
added>> On June 15th, we'll release a Major Demo Update featuring new battle scene visuals, new Decklings, new battles, the save functionality, and much more! Mark on you Calendars!
addedWhat's NewBetter Loading Screen: Game loading has gone through a total overhaul. We optimized memory and GPU usage and added funny phrases to the loading screen.
addedWhat's NewBetter Transition Screens: We replaced the default transition screen and added transition between start screen and main game.
changedCombat BalancingBonus Health upon leveling up: Decklings now gain bonus health as they level up! We've also reduced the evolution health bonus to compensate.
changedCombat BalancingUpdated Charged Status Effect: Charged has been reworked. Now it resets at the end of the turn instead of upon triggering.

Here is another small update for you, bringing a handful of Quality of Life improvements, balancing, and bugfixes.

>> On June 15th, we'll release a Major Demo Update featuring new battle scene visuals, new Decklings, new battles, the save functionality, and much more! Mark on you Calendars!

What's New

  • Unique Starter Decks: Every starter Deckling now comes with a unique starting deck.

  • Better Loading ScreenGame loading has gone through a total overhaul. We optimized memory and GPU usage and added funny phrases to the loading screen.
  • Better Transition ScreensWe replaced the default transition screen and added transition between start screen and main game.

Combat Balancing

  • Bonus Health upon leveling upDecklings now gain bonus health as they level up! We've also reduced the evolution health bonus to compensate.
  • Updated Charged Status EffectCharged has been reworked. Now it resets at the end of the turn instead of upon triggering.
  • Reduced Static Charge Skill cost to 0.

  • Changed Spike precedence to last so heals and other passive triggers happen before it lands.

Crafting, Taming, and Survival Balancing

  • Foil Hunting tweaksAdjusted foil drop rate to be rarer and added a pity system.
  • Soil, Planting, and FarmsSoil is now consumed when used for planting. To compensate, we've reduced planting time to 30 seconds. We've introduced the Farm as a permanent alternative to soil that produces fruit which helps automate the base.
  • Recipe Unlock: You now unlock recipes by either crafting or buying the item.

  • Changed Berry Salad recipe to make it easier at the beginning.

  • Changed QuestsRemoved the "Reach day 5" quest and introduced "Craft Stick" Quest.
  • Added quest to craft Stick and reordered recipes to bring stick earlier.

  • Added new craft stick tutorial quest.

  • Added new art for Loamy Soil/Soft Soil.

Quality of Life:

  • Added a pointing hand to the time manager tooltip to make it stand out more.

  • Improved Card Snapping logic to make cards resulting from crafts and collect stack properly on similar cards nearby.

  • Items from Gem Shop and Location Shops(Forest and Eerie Lake) now snap to similar cards nearby.

Bugfixes

  • Holding control now correctly skips cutscenes.

  • Fixed a bug where players were stuck at the Dark Lizard Games logo screen.

  • Added missing text for ACTION_EVOLVE and a couple of other typos and localization issues.

  • Spike now doesn't interrupt Skill when the attacker is knocked out.

  • Foil is now being rerolled when hatching eggs.

  • Zappup is now correctly spawning from electric eggs.

  • Recipe dialogue now mentions selling cards and that stacking the card isn't required.

  • Fixed issue with certain quest rewards causing crashes

  • Welcome letter text now doesn't go out of bounds in Brazilian Portuguese.

  • Fear Extra Damage effect is now working correctly.

  • Packs now spawn in the center of the screen.

  • Fixed a bug with card snapping based on card position instead of shape.

  • Location Shop(Forest and Eerie Lake shop) now shows the correct number until next battle.

  • Fixed a bug with game triggering error messages on certain scenarios with selling food.

  • Fixed Eerie Lake unlock condition text.

  • Fixed Water Card sprite.

  • Fixed Hearty fruit skill target.

Thank you for playing the game and sharing your feedback!

-- Oli

Source

Steam News / 21 May 2026

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