What changed
1 fix2 additions1 change0 removals
- UI and audio
- Performance
- Workshop
- Gameplay
addedAdded: - Tooltips with extra information when hovering a card in your hand. - Transparency effect added to track buildings and props so road tiles can be seen through. - Use mouse wheel button to center camera on player car. - High-contrast view highlighting the circuit while pressing the "additional info" button during a race. - Buttons to change game speed modes from the general race UI. - Car pannel pops when hovering a car during a race. - Colored car outline when a car is being hovered. - Sound effects for multiple UI elements. - "Celebration" effect when a car crosses the finish line. - A banter panel may appear when a car destroys an enemy. - Tight font for content-heavy text elements.
addedChanged: - Set high-fidelity graphics quality as default in the settings menu. - Adjusted framerate inconsistencies in high-fidelity graphics mode. - "Order Custom Piece" submenu in the Workshop no longer displays repeated cards. - Made performance improvements in Deaf City environment particles. - Small changes in track building and prop spawning rules. - Changed the look and feel of tooltips in the game. - New look for the game pause menu. - Multiple card balancing tweaks. - Less verbose card descriptions. - Balanced card prices in the Workshop.
fixedFixed: - Solved game-breaking bug provoked by card "Reserve Battery". - User interface error which would not display the correct cost for destroying a card in the Workshop. - Fixed highlighting errors in non-interactible Workshop menu buttons. - Solved punctual UI incompatibilities with small screen resolutions. - Fixed error which made pilot banter panels freeze after pausing the game during a clash. - Solved bug which would prevent the race finish screen from stopping the race.
changedPS: Stay tuned! We will be starting our Kickstarter on Wednesday, November 3rd, for Deck RX!
Deck RX: The Deckbuilding Racing Game changes
addedAdded: - Tooltips with extra information when hovering a card in your hand. - Transparency effect added to track buildings and props so road tiles can be seen through. - Use mouse wheel button to center camera on player car. - High-contrast view highlighting the circuit while pressing the "additional info" button during a race. - Buttons to change game speed modes from the general race UI. - Car pannel pops when hovering a car during a race. - Colored car outline when a car is being hovered. - Sound effects for multiple UI elements. - "Celebration" effect when a car crosses the finish line. - A banter panel may appear when a car destroys an enemy. - Tight font for content-heavy text elements.
addedChanged: - Set high-fidelity graphics quality as default in the settings menu. - Adjusted framerate inconsistencies in high-fidelity graphics mode. - "Order Custom Piece" submenu in the Workshop no longer displays repeated cards. - Made performance improvements in Deaf City environment particles. - Small changes in track building and prop spawning rules. - Changed the look and feel of tooltips in the game. - New look for the game pause menu. - Multiple card balancing tweaks. - Less verbose card descriptions. - Balanced card prices in the Workshop.
fixedFixed: - Solved game-breaking bug provoked by card "Reserve Battery". - User interface error which would not display the correct cost for destroying a card in the Workshop. - Fixed highlighting errors in non-interactible Workshop menu buttons. - Solved punctual UI incompatibilities with small screen resolutions. - Fixed error which made pilot banter panels freeze after pausing the game during a clash. - Solved bug which would prevent the race finish screen from stopping the race.
changedPS: Stay tuned! We will be starting our Kickstarter on Wednesday, November 3rd, for Deck RX!
(More or less!) Comprehensive list of changes:
Added: - Tooltips with extra information when hovering a card in your hand. - Transparency effect added to track buildings and props so road tiles can be seen through. - Use mouse wheel button to center camera on player car. - High-contrast view highlighting the circuit while pressing the "additional info" button during a race. - Buttons to change game speed modes from the general race UI. - Car pannel pops when hovering a car during a race. - Colored car outline when a car is being hovered. - Sound effects for multiple UI elements. - "Celebration" effect when a car crosses the finish line. - A banter panel may appear when a car destroys an enemy. - Tight font for content-heavy text elements.
Changed: - Set high-fidelity graphics quality as default in the settings menu. - Adjusted framerate inconsistencies in high-fidelity graphics mode. - "Order Custom Piece" submenu in the Workshop no longer displays repeated cards. - Made performance improvements in Deaf City environment particles. - Small changes in track building and prop spawning rules. - Changed the look and feel of tooltips in the game. - New look for the game pause menu. - Multiple card balancing tweaks. - Less verbose card descriptions. - Balanced card prices in the Workshop.
Fixed: - Solved game-breaking bug provoked by card "Reserve Battery". - User interface error which would not display the correct cost for destroying a card in the Workshop. - Fixed highlighting errors in non-interactible Workshop menu buttons. - Solved punctual UI incompatibilities with small screen resolutions. - Fixed error which made pilot banter panels freeze after pausing the game during a clash. - Solved bug which would prevent the race finish screen from stopping the race.
That's all for now! Have a great weekend!
Best, The Meteorbyte team
PS: Stay tuned! We will be starting our Kickstarter on Wednesday, November 3rd, for Deck RX!