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Steam News29 October 20214y ago

Deck RX Demo - Version 01c released!

(More or less!) Comprehensive list of changes: Added: - Tooltips with extra information when hovering a card in your hand. - Transparency effect added to track buildings and props so road tiles can be seen through.

Full notes

Full Deck RX: The Deckbuilding Racing Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • UI and audio
  • Performance
  • Workshop
  • Gameplay
addedAdded: - Tooltips with extra information when hovering a card in your hand. - Transparency effect added to track buildings and props so road tiles can be seen through. - Use mouse wheel button to center camera on player car. - High-contrast view highlighting the circuit while pressing the "additional info" button during a race. - Buttons to change game speed modes from the general race UI. - Car pannel pops when hovering a car during a race. - Colored car outline when a car is being hovered. - Sound effects for multiple UI elements. - "Celebration" effect when a car crosses the finish line. - A banter panel may appear when a car destroys an enemy. - Tight font for content-heavy text elements.
addedChanged: - Set high-fidelity graphics quality as default in the settings menu. - Adjusted framerate inconsistencies in high-fidelity graphics mode. - "Order Custom Piece" submenu in the Workshop no longer displays repeated cards. - Made performance improvements in Deaf City environment particles. - Small changes in track building and prop spawning rules. - Changed the look and feel of tooltips in the game. - New look for the game pause menu. - Multiple card balancing tweaks. - Less verbose card descriptions. - Balanced card prices in the Workshop.
fixedFixed: - Solved game-breaking bug provoked by card "Reserve Battery". - User interface error which would not display the correct cost for destroying a card in the Workshop. - Fixed highlighting errors in non-interactible Workshop menu buttons. - Solved punctual UI incompatibilities with small screen resolutions. - Fixed error which made pilot banter panels freeze after pausing the game during a clash. - Solved bug which would prevent the race finish screen from stopping the race.
changedPS: Stay tuned! We will be starting our Kickstarter on Wednesday, November 3rd, for Deck RX!

Deck RX: The Deckbuilding Racing Game changes

addedAdded: - Tooltips with extra information when hovering a card in your hand. - Transparency effect added to track buildings and props so road tiles can be seen through. - Use mouse wheel button to center camera on player car. - High-contrast view highlighting the circuit while pressing the "additional info" button during a race. - Buttons to change game speed modes from the general race UI. - Car pannel pops when hovering a car during a race. - Colored car outline when a car is being hovered. - Sound effects for multiple UI elements. - "Celebration" effect when a car crosses the finish line. - A banter panel may appear when a car destroys an enemy. - Tight font for content-heavy text elements.
addedChanged: - Set high-fidelity graphics quality as default in the settings menu. - Adjusted framerate inconsistencies in high-fidelity graphics mode. - "Order Custom Piece" submenu in the Workshop no longer displays repeated cards. - Made performance improvements in Deaf City environment particles. - Small changes in track building and prop spawning rules. - Changed the look and feel of tooltips in the game. - New look for the game pause menu. - Multiple card balancing tweaks. - Less verbose card descriptions. - Balanced card prices in the Workshop.
fixedFixed: - Solved game-breaking bug provoked by card "Reserve Battery". - User interface error which would not display the correct cost for destroying a card in the Workshop. - Fixed highlighting errors in non-interactible Workshop menu buttons. - Solved punctual UI incompatibilities with small screen resolutions. - Fixed error which made pilot banter panels freeze after pausing the game during a clash. - Solved bug which would prevent the race finish screen from stopping the race.
changedPS: Stay tuned! We will be starting our Kickstarter on Wednesday, November 3rd, for Deck RX!

(More or less!) Comprehensive list of changes:

Added: - Tooltips with extra information when hovering a card in your hand. - Transparency effect added to track buildings and props so road tiles can be seen through. - Use mouse wheel button to center camera on player car. - High-contrast view highlighting the circuit while pressing the "additional info" button during a race. - Buttons to change game speed modes from the general race UI. - Car pannel pops when hovering a car during a race. - Colored car outline when a car is being hovered. - Sound effects for multiple UI elements. - "Celebration" effect when a car crosses the finish line. - A banter panel may appear when a car destroys an enemy. - Tight font for content-heavy text elements.

Changed: - Set high-fidelity graphics quality as default in the settings menu. - Adjusted framerate inconsistencies in high-fidelity graphics mode. - "Order Custom Piece" submenu in the Workshop no longer displays repeated cards. - Made performance improvements in Deaf City environment particles. - Small changes in track building and prop spawning rules. - Changed the look and feel of tooltips in the game. - New look for the game pause menu. - Multiple card balancing tweaks. - Less verbose card descriptions. - Balanced card prices in the Workshop.

Fixed: - Solved game-breaking bug provoked by card "Reserve Battery". - User interface error which would not display the correct cost for destroying a card in the Workshop. - Fixed highlighting errors in non-interactible Workshop menu buttons. - Solved punctual UI incompatibilities with small screen resolutions. - Fixed error which made pilot banter panels freeze after pausing the game during a clash. - Solved bug which would prevent the race finish screen from stopping the race.

That's all for now! Have a great weekend!

Best, The Meteorbyte team

PS: Stay tuned! We will be starting our Kickstarter on Wednesday, November 3rd, for Deck RX!

Source

Steam News / 29 October 2021

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