In this update8
Full notes
Full Deck of Treads update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Deck of Treads changes
▶ Play the updated free demo now
Highlights
Several new arenas added to full game and demo.
Arenas can now be individually toggled on or off.
Added Ram Damage stat and upgrades.
Overhauled the shield system, including new visuals and improved behaviour.
Full Changes
Arenas
Several new arenas added to full game and demo.
Arenas can now be individually toggled on or off to control whether they appear in the arena rotation
Increased scale of background materials to improve clarity.
Updated map generation so terrain outlines are bolder and more consistent
Improved terrain colliders to:
Reduce tanks getting stuck on collider seams.
Lower the chance of bullets and bombs clipping through walls.
Arena name and author are now shown before each round during gameplay.
Tanks
Tanks now bounce off other tanks when boosting into them.
Tanks can now deal damage to other tanks or destructible terrain by boosting into them.
Improved collision handling to resolve edge-case quirks and make ram damage more consistent.
Reworked shields, removing physics issues caused by shields spawning in.
Overhauled shield visuals.
Stats
Renamed Impact Damage stat to Shell DMG.
Renamed Explosion Damage stat to Bomb DMG.
Added Ram DMG stat.
Upgrades
Added Reinforced Bumper upgrade.
Added Kinetic Conversion upgrade.
Added The Goat upgrade.
Updated Boost Overclock upgrade.
Added conditions to turret and shell related upgrades so they are excluded when a tank has no barrels.
Visuals
Reduced scan line intensity for improved clarity.
Settings
Added a Screen Shake Intensity setting, allowing players to reduce or disable screen shake.
UI
Changes to UI rendering have made its colors appear more vibrant.
Several minor improvements to feedback for mouse and gamepad input.
Bug Fixes
Fixed an issue which resulted in the game crashing when a tank had too many bomb upgrades.
Fixed an issue where audio could stop playing when too many bombs or projectiles were active at once.
Fixed an issue where UI sounds would sometimes play multiple times.
Fixed an issue where the camera would sometimes not zoom out far enough to fit the entire arena.
Fixed an issue where laser sight sometimes started visable before it had been used.
Fixed an issue where the pause menu could be opened before the upgrade UI, breaking game flow.
Fixed an issue where map info would stop appearing at the start of rounds after a game was extended.
Fixed an issue where tanks would not despawn immediately when restarting a round.
Fixed auto-steering causing tanks to steer away from destructible environment objects when attempting to ram them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
