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Steam News8 March 20242y ago

Update 1.07.01

We're excited to announce the release of a new update. This update brings you a new scenario, along with improvements to the AI. We've also made updates to various maps and scenarios.

Full notes

Full Decisive Campaigns: Ardennes Offensive update

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What changed

1 fix1 addition1 change0 removals
  • Maps
  • Performance
addedWe're excited to announce the release of a new update. This update brings you a new scenario, along with improvements to the AI. We've also made updates to various maps and scenarios.
fixedNew February '45 Scenario added “Patton’s Drive To Prum” - Fix png BIG icons for 13th and 19th US Corps - Map update for Wacht, Plan, Werbomont, St.Vith: added locations: Amel, Mirfeld, Medell, Hunningen, Emmels, Breitfeld, Petit-Thier, fix position Ville.duBois - Fix 277.VG Division 989.VG Regiment (wrong 289.) - Updated American Officers library (added Gen. Blakeley and Rooks) - Updated German Officers Library (added Gen. Kühn and Botsch) - AI attacks a bit more prudently - AI sees more interest on picking on (really) low morale enemy units - AI better sees the value of its really strong equipment as for example Tiger Tanks - AI made quite some reduction in its tendency to do excessive shuffling (but still some work remaining) - AI tries to not overdoing the number of units joining in an attack and just freeing other units up for other tasks - AI is more aware of the possibility to get cut-off and we should see less AI units putting their head to far down a noose - Started work on a very big AI improvement (very promising results), but this is really complicated stuff and will take (at least) the remainder of the year 2024 to finish and roll out. - Scenarios VP count in Victory Message upon actual Victory are fixed (but does require new scenario start with v1.07) - Improved the VP bar mouse-over for Draw games - Fixed a glitch where during the AI turn several human-controlled Units were put to March Mode - Added some fallback code for a graphics rendering bug with the Prefs Tab in very low resolutions - Fixed Combat Setup Window to include ranged units up to 32 hexes away (instead of 16) - Added extra safety code around the Combat Setup Window to avoid crashes with the combat odds calculations in clicking to fast. I think this should do the trick, it was hard to replicate. - Fixed bad combat odds preview for werfer - Some smaller scenario fixes
changed"St Vith Map Update"

Decisive Campaigns: Ardennes Offensive changes

addedWe're excited to announce the release of a new update. This update brings you a new scenario, along with improvements to the AI. We've also made updates to various maps and scenarios.
fixedNew February '45 Scenario added “Patton’s Drive To Prum” - Fix png BIG icons for 13th and 19th US Corps - Map update for Wacht, Plan, Werbomont, St.Vith: added locations: Amel, Mirfeld, Medell, Hunningen, Emmels, Breitfeld, Petit-Thier, fix position Ville.duBois - Fix 277.VG Division 989.VG Regiment (wrong 289.) - Updated American Officers library (added Gen. Blakeley and Rooks) - Updated German Officers Library (added Gen. Kühn and Botsch) - AI attacks a bit more prudently - AI sees more interest on picking on (really) low morale enemy units - AI better sees the value of its really strong equipment as for example Tiger Tanks - AI made quite some reduction in its tendency to do excessive shuffling (but still some work remaining) - AI tries to not overdoing the number of units joining in an attack and just freeing other units up for other tasks - AI is more aware of the possibility to get cut-off and we should see less AI units putting their head to far down a noose - Started work on a very big AI improvement (very promising results), but this is really complicated stuff and will take (at least) the remainder of the year 2024 to finish and roll out. - Scenarios VP count in Victory Message upon actual Victory are fixed (but does require new scenario start with v1.07) - Improved the VP bar mouse-over for Draw games - Fixed a glitch where during the AI turn several human-controlled Units were put to March Mode - Added some fallback code for a graphics rendering bug with the Prefs Tab in very low resolutions - Fixed Combat Setup Window to include ranged units up to 32 hexes away (instead of 16) - Added extra safety code around the Combat Setup Window to avoid crashes with the combat odds calculations in clicking to fast. I think this should do the trick, it was hard to replicate. - Fixed bad combat odds preview for werfer - Some smaller scenario fixes
changed"St Vith Map Update"

We're excited to announce the release of a new update. This update brings you a new scenario, along with improvements to the AI. We've also made updates to various maps and scenarios.

"Patton's Drive to Prum" scenario

DC:AO 1.07.01 Official Changelog:

  • New February '45 Scenario added “Patton’s Drive To Prum” - Fix png BIG icons for 13th and 19th US Corps - Map update for Wacht, Plan, Werbomont, St.Vith: added locations: Amel, Mirfeld, Medell, Hunningen, Emmels, Breitfeld, Petit-Thier, fix position Ville.duBois - Fix 277.VG Division 989.VG Regiment (wrong 289.) - Updated American Officers library (added Gen. Blakeley and Rooks) - Updated German Officers Library (added Gen. Kühn and Botsch) - AI attacks a bit more prudently - AI sees more interest on picking on (really) low morale enemy units - AI better sees the value of its really strong equipment as for example Tiger Tanks - AI made quite some reduction in its tendency to do excessive shuffling (but still some work remaining) - AI tries to not overdoing the number of units joining in an attack and just freeing other units up for other tasks - AI is more aware of the possibility to get cut-off and we should see less AI units putting their head to far down a noose - Started work on a very big AI improvement (very promising results), but this is really complicated stuff and will take (at least) the remainder of the year 2024 to finish and roll out. - Scenarios VP count in Victory Message upon actual Victory are fixed (but does require new scenario start with v1.07) - Improved the VP bar mouse-over for Draw games - Fixed a glitch where during the AI turn several human-controlled Units were put to March Mode - Added some fallback code for a graphics rendering bug with the Prefs Tab in very low resolutions - Fixed Combat Setup Window to include ranged units up to 32 hexes away (instead of 16) - Added extra safety code around the Combat Setup Window to avoid crashes with the combat odds calculations in clicking to fast. I think this should do the trick, it was hard to replicate. - Fixed bad combat odds preview for werfer - Some smaller scenario fixes

"St Vith Map Update"

Source

Steam News / 8 March 2024

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