Full notes
Full Decision Point: Battlegroup Operational Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
Decision Point: Battlegroup Operational Simulator changes
Welcome to the announcement trailer and 1st development diary for Decision Point: Battlegroup Operational Simulator, a tactical wargame about intent, action, and reaction.
Players issue NATO-standard, intent-based orders using authentic AAP-6C terminology, marking objectives and guidance directly onto real-world terrain maps. Subordinate units interpret and execute these plans autonomously in real time, adapting to terrain, threats, and evolving conditions. When contact occurs or the tactical situation shifts, operations pause at a Decision Point—allowing commanders to reassess, adapt, and issue updated orders.
Decision Point simulates the friction of warfare, challenging commanders to reshape plans in response to enemy actions, environmental constraints, and uncertainty.
Read the 1st Dev Diary giving an overview of the game systems here
Watch the Announcement Trailer here:
Source
Changelog.gg summarizes and formats this update. How we read updates.
