Full notes
Full Decide 4 God update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Gameplay
- Workshop
- Fixes
- Maps
Patch notes
General:
Several typos were fixed.
Entering a certain segment from the flowchart will no longer cause you to have a spiritual vision about events that shouldn't be happening without having done certain actions within the second Exploration Segment of Side A first.
Annie's face is now no longer temporarily detached from her neck during a certain flashback transition.
ES's eye will no longer undergo mitosis and appear in a second location of the screen while also remaining within their eye socket during a certain segment.
A Patreon supporter who was thanked twice in the credits is now properly only thanked once. Though every patron should be thanked a hundred times over, I'd have to thank everyone twice if I left that in and that's a long credits list then!
Exploration Segments:
Side A
Prologue:
A certain hotspot within the machinery room will now turn blue properly when cleared while alone, after having solved it prior.
Day 1:
A certain hotspot near the workshop will now turn blue properly when cleared in the company of a certain character.
Side B
Day 1:
Certain hotspots within the lobby will no longer make Carrie treat it as if it was a scanner for ants.
Matriarch's face will no longer undergo mitosis and slightly offset its second version on top of her face as if she was wearing a strange mask of her own self during a certain event.
Day 2:
Matriarch will no longer be calling upon her secret evil twin sister to appear at the same time in another location while she's working on a specific object before a certain time has passed.
A certain computer file will no longer escape from the screen and become permanently etched into your vision until you change angles while exploring a certain angle.
You now properly need to investigate a certain object instead of tapping into latent non-existent psychic powers to divine a Solve Guide step you haven't found yet.
When investigating a certain item a second time, the screen will no longer flash the UI a few times and add some time to your clock without giving you the proper event tied to it.
Day 3:
Investigating the right vent with a certain character will no longer have them mistakenly believe it's a box. They have taken their meds and everything is now fine.
It is now impossible to fill up your inventory with a certain item through magical duplication.
It is now impossible to lose a certain item when using it on a certain hotspot with soil while accompanied by other characters. The alien bacteria that ate it have been vaporized.
Known bugs to be fixed in a future patch:
During some part, multiple music tracks play on top of one another. Exiting to the main menu and returning fixes this, but a more permanent fix will need more accounts of this happening (or a bit more time so I can test myself).
Picking to skip the solving of Day 1 post-search after having solved it once may still be breaking. More investigation needed.
Launching the game with full screen selected doesn't launch it in full screen.
Opening the map while in the computer corner makes it disappear until the down arrow is pressed (twice?).
A certain circumstances will warp you to a character event who's supposed to be dead during the Exploration Segment on day 2.
Source
Changelog.gg summarizes and formats this update. How we read updates.
