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Steam News12 June 20251y ago

LIQUIDBULLET June 2025 Updates

Hey everyone, it has once more been quite some time since our last post! This time, we have a bit more to share. Regarding our Steam prescence, we now have a proper publisher/developer page!

Full notes

Full DECAYED update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, it has once more been quite some time since our last post! This time, we have a bit more to share.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedRegarding our Steam prescence, we now have a proper publisher/developer page! This can can be found by clicking our name under our game, or simply by heading to this link. We also have more social accounts to spread our name out there, you can visit them via the same link!
addedFurthermore, we are making great progress in development this year, and having some new faces help us out. While we can't pinpoint an exact trailer release date (no later than December 2025), it is currently in production as well as many cutscene/important story elements for the game. We want to leave a good imprint on the community as for our first trailer, which is why we cannot rush these things, especially considering our small team size.

Regarding our Steam prescence, we now have a proper publisher/developer page! This can can be found by clicking our name under our game, or simply by heading to this link. We also have more social accounts to spread our name out there, you can visit them via the same link!

Regarding DECAYED, we have now been in development for over 2 years! While we still can't deliver an exact timeframe of when we believe the game will be ready, we hope it will be soon.

Furthermore, we are making great progress in development this year, and having some new faces help us out. While we can't pinpoint an exact trailer release date (no later than December 2025), it is currently in production as well as many cutscene/important story elements for the game. We want to leave a good imprint on the community as for our first trailer, which is why we cannot rush these things, especially considering our small team size.

While this update is small, we have bigger and better posts revolving our development status and other info to share real soon.

  • The LIQUIDBULLET Team

Source

Steam News / 12 June 2025

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