Full notes
Full Decay update
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What changed
- Performance
- Fixes
- Store
- Gameplay
Version 1.1.6 - Patch Notes
Changes
Removed notifications for second-generation and third-generation fermions as at late game speeds they were causing a significant performance impact.
Bugfixes
Fixed a frankly bizarre bug which could cause launchers to break and stop working if your game wasn't lagging enough. Essentially, things would update too quickly and cause the particle model to lose count of how many baryons were active - this in turn caused some array access issues when trying to access non-existent baryons.
Fixed an issue where excited isotopes could decay back and forth to each other infinitely. Excited isotopes will now always lose at least one energy level during decay.
Fixed an issue which occured when a spontaneous fission product isomer was not found in the isomer database.
Fixed storage of spontaneous fission products so the game will only try to store stable isotopes.
Fixed an issue where automatic launch would stop working if an experiment failed after the launcher had already pregenerated the next launch.
Fixed an issue where a launcher would attempt to use laser excitation on a non-existent particle. What a waste of electricity.
Fixed antitauon model so that the correct material is used.
Source
Changelog.gg summarizes and formats this update. How we read updates.
