Full notes
Full DEBRISVERSE update
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What changed
- Performance
- Gameplay
- Balance
- UI and audio
DEBRISVERSE changes
Thank you for your feedback during the playtest! We received many reports regarding the game lagging in the late game. In response, we have implemented massive performance optimizations for the full release.
Please note: These adjustments are NOT "nerfs" to improve performance. We did not lower your firepower or earning efficiency. By streamlining internal calculations and rendering, the game now runs smoothly even on standard laptops.
Here are the main adjustments made to the tools:
Arm: Optimized Visibility & "Pull" Effect
- AdjustmentWe reduced the visual frequency of overlapping shockwave effects when your attack speed increases.
Result: The actual attack speed and "black hole pull" effect still occur at ultra-high speeds based on your stats, but the screen is now much easier on the eyes and runs significantly lighter.
Shotgun: Smarter Calculations
- AdjustmentWe removed the collision calculations for massive amounts of bullets. Instead, damage is instantly distributed to enemies over a wide area the moment you fire.
Result: Hit counts and total damage (earnings) remain exactly the same, but with a clean, lag-free experience.
- LaserReduced Load from Continuous Fire
Adjustment: Hit detection and effect generation during high-speed laser irradiation are now processed in batches internally.
Result: The speed at which you melt enemies (DPS) and your earnings haven't dropped at all, and the stuttering during continuous fire has been completely eliminated.
Tesla: Optimized Wide-Area Targeting
- AdjustmentWe vastly reduced unnecessary calculations by optimizing the wide-area targeting process when massive amounts of lightning strike.
Result: Breaking the limits of your attack speed and lightning count will no longer bottleneck your PC. Enjoy smooth, screen-wide lightning strikes!
Missile: Cleaner Trajectories & Better Visibility
- AdjustmentMissiles now fly in from off-screen in simple trajectories and won't linger on screen if they miss. The "Cluster" split effect has been changed to consecutive carpet bombing at the impact site.
Result: Screen clutter and rendering loads are gone, leaving a more visually striking and satisfying explosion.
Attack Drone: Complete Restoration of Visual Effects
- AdjustmentIn a previous patch, we temporarily simplified the Drone's visual effects to maintain performance. Thanks to our overall system optimization, we have resolved the load issues entirely.
Result: The original, flashy, and exhilarating attack effects have been completely restored without sacrificing performance.
Summary
Thanks to the processing power saved by these optimizations, we have significantly increased the on-screen limit for "Coin" and "Damage Number" pop-ups in the full version.
The release is finally tomorrow! Please enjoy the smoother, more exhilarating destruction and inflation experience in the full version!
Source
Changelog.gg summarizes and formats this update. How we read updates.
