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Steam News22 October 20258mo ago

Version 1.1 Update!

Patch Notes – Version 1.1 -Player agility has been doubled to provide a more authentic ninja experience. -Some levels have been slightly darkened to enhance the atmosphere of a “mysterious and secluded military tower.

Full notes

Full Deathstreak update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedPlayer agility has been doubled to provide a more authentic ninja experience. -Some levels have been slightly darkened to enhance the atmosphere of a “mysterious and secluded military tower.” -Light baking has been disabled, resulting in reduced memory usage and fixing issues with certain objects glowing or leaking light incorrectly. (+Performance) Dynamic shadows are now disabled on Low graphics settings, significantly improving FPS in this mode. (Performance) Draw calls have been reduced using GPU instancing. (Performance) Switched from HDRP to URP, a more performance-friendly render pipeline. (Performance) Lights and shadows have been optimized. (Performance) Unnecessary garbage collection allocations have been resolved. (Performance) Cloth and VFX optimizations have been made. -Fixed a bug where enemies would block too frequently — they can no longer easily block attacks right after deflects or during fast approaches. -Fixed an issue where enemies would move as if sliding. -A new sword type has been added to the tutorial rooms (first two scenes). -Fixed a camera render pass error. -Player-thrown bombs now only kill the player at close range. -Overly difficult levels have been rebalanced to make them easier. -Fixed an issue where throwable weapons could pass through enemies. -Adjusted the intro cutscene to play out over a longer duration -Vertical attacks are now disabled for most weapons, as they were hitting too small an area and often failed to connect. -Reduced the ragdoll movement of enemies — they now die more realistically. -Room names have been added to the menu to make room selection easier. -Fixed a sound bug with the boss laser attack. -Some high-volume sounds (such as kill sounds) have been normalized. -Fixed mesh bound issues that caused enemies and bosses to be invisible from certain angles. -Enemies now block more effectively when in a defensive stance. -The warning UI shown before enemies use a throwable now stays on screen slightly longer -Stamina cost for throwing weapons has been reduced.

Deathstreak changes

fixedPlayer agility has been doubled to provide a more authentic ninja experience. -Some levels have been slightly darkened to enhance the atmosphere of a “mysterious and secluded military tower.” -Light baking has been disabled, resulting in reduced memory usage and fixing issues with certain objects glowing or leaking light incorrectly. (+Performance) Dynamic shadows are now disabled on Low graphics settings, significantly improving FPS in this mode. (Performance) Draw calls have been reduced using GPU instancing. (Performance) Switched from HDRP to URP, a more performance-friendly render pipeline. (Performance) Lights and shadows have been optimized. (Performance) Unnecessary garbage collection allocations have been resolved. (Performance) Cloth and VFX optimizations have been made. -Fixed a bug where enemies would block too frequently — they can no longer easily block attacks right after deflects or during fast approaches. -Fixed an issue where enemies would move as if sliding. -A new sword type has been added to the tutorial rooms (first two scenes). -Fixed a camera render pass error. -Player-thrown bombs now only kill the player at close range. -Overly difficult levels have been rebalanced to make them easier. -Fixed an issue where throwable weapons could pass through enemies. -Adjusted the intro cutscene to play out over a longer duration -Vertical attacks are now disabled for most weapons, as they were hitting too small an area and often failed to connect. -Reduced the ragdoll movement of enemies — they now die more realistically. -Room names have been added to the menu to make room selection easier. -Fixed a sound bug with the boss laser attack. -Some high-volume sounds (such as kill sounds) have been normalized. -Fixed mesh bound issues that caused enemies and bosses to be invisible from certain angles. -Enemies now block more effectively when in a defensive stance. -The warning UI shown before enemies use a throwable now stays on screen slightly longer -Stamina cost for throwing weapons has been reduced.

Patch Notes – Version 1.1

-Player agility has been doubled to provide a more authentic ninja experience. -Some levels have been slightly darkened to enhance the atmosphere of a “mysterious and secluded military tower.” -Light baking has been disabled, resulting in reduced memory usage and fixing issues with certain objects glowing or leaking light incorrectly. (+Performance) Dynamic shadows are now disabled on Low graphics settings, significantly improving FPS in this mode. (Performance) Draw calls have been reduced using GPU instancing. (Performance) Switched from HDRP to URP, a more performance-friendly render pipeline. (Performance) Lights and shadows have been optimized. (Performance) Unnecessary garbage collection allocations have been resolved. (Performance) Cloth and VFX optimizations have been made. -Fixed a bug where enemies would block too frequently — they can no longer easily block attacks right after deflects or during fast approaches. -Fixed an issue where enemies would move as if sliding. -A new sword type has been added to the tutorial rooms (first two scenes). -Fixed a camera render pass error. -Player-thrown bombs now only kill the player at close range. -Overly difficult levels have been rebalanced to make them easier. -Fixed an issue where throwable weapons could pass through enemies. -Adjusted the intro cutscene to play out over a longer duration -Vertical attacks are now disabled for most weapons, as they were hitting too small an area and often failed to connect. -Reduced the ragdoll movement of enemies — they now die more realistically. -Room names have been added to the menu to make room selection easier. -Fixed a sound bug with the boss laser attack. -Some high-volume sounds (such as kill sounds) have been normalized. -Fixed mesh bound issues that caused enemies and bosses to be invisible from certain angles. -Enemies now block more effectively when in a defensive stance. -The warning UI shown before enemies use a throwable now stays on screen slightly longer -Stamina cost for throwing weapons has been reduced.

Source

Steam News / 22 October 2025

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