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Steam News18 April 201610y ago

Deathstate Update 1.20

Lessons of the Grand Grimoire Deathstate 1.20 is now LIVE! Thank you to everyone who assisted with the beta testing. Major Features: Magic system revamped. Redesigned many Relics to be more interesting and effective.

Full notes

Full Deathstate: Abyssal Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes10 additions13 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Fixes
  • Maps
  • Performance
changedLessons of the Grand GrimoireDeathstate 1.20 is now LIVE! Thank you to everyone who assisted with the beta testing. Major Features:
changedLessons of the Grand GrimoireGreatly improved Laser and Mortar weapons.
changedLessons of the Grand GrimoireOverall balance tweaks with the goal of increasing the number of viable builds at higher difficulty levels.
addedLessons of the Grand GrimoireAdded 2 new unique enemies and several new items.
addedLessons of the Grand GrimoireAdded a new beneficial potion.
changedLessons of the Grand GrimoireMagic Globe pickups will now drop from enemies.

Deathstate: Abyssal Edition changes

changedDeathstate 1.20 is now LIVE! Thank you to everyone who assisted with the beta testing. Major Features:
changedGreatly improved Laser and Mortar weapons.
changedOverall balance tweaks with the goal of increasing the number of viable builds at higher difficulty levels.
addedAdded 2 new unique enemies and several new items.
addedAdded a new beneficial potion.

Lessons of the Grand Grimoire

Deathstate 1.20 is now LIVE! Thank you to everyone who assisted with the beta testing. Major Features:

  • Magic system revamped.

  • Redesigned many Relics to be more interesting and effective.

  • Greatly improved Laser and Mortar weapons.

  • Overall balance tweaks with the goal of increasing the number of viable builds at higher difficulty levels.

  • Added 2 new unique enemies and several new items.

  • Added a new beneficial potion.

  • Magic Globe pickups will now drop from enemies.

Minor Features:

  • Fixed text blurriness caused by filters. Text should always be crisp now.

  • Corners should be a bit less sticky when moving your character.

  • Standing over an organ or item now displays its name.

  • Reduced the intensity of some screen overlay effects.

  • Added Large health globes that drop rarely.

  • Merchants appear more frequently.

  • Several inhabitants of the final world have new Desecration abilities. Watch out!

  • Insanity Emissaries are now more... interesting.

  • Added new possible map layouts to most worlds.

Tweaks and Bug Fixes:

  • Nerfed Reverse Damage effects. They now stop healing after X heals, and only heal 1 tick per impact instead of being full damage mirror.

  • Most "Slow Fire" effects (including the Aggravating Brain) now cause your bullets to pierce 3 enemies.

  • Lasers have better stacking with many organs and weapons.

  • Fixed various rendering bugs with lasers.

  • All weapons now benefit The Eye character, even lasers.

  • Reduced the Eye's base damage stat because lasers are much more powerful now (the Eye's actual damage output was not reduced).

  • The Embalmer can make good use of mortar weapons now.

  • The Eye and The Embalmer have new activated abilities.

  • Ice weapon slow and freeze effects occur more often.

  • Bubble damage is now improved by Ice Boost stat.

  • Forges and Altars now continue to appear even after their unlocks are earned. They will drop random weapons and organs respectively.

  • Fixed circumstances that could cause Forges or Altars to not appear or become exceptionally rare.

  • Improved the damage scaling on Entropy DoTs.

  • Made confusion heart particles on the player more apparent.

  • Gambling Merchants now have a cap on how much they can charge.

  • Nerfed Otylosh the Fleshbeast and Amon Morax the Demon on Desecration 2+

  • Slightly increased the world time limit on Maze of Ix, Carcassus and Grave of Time.

  • Slightly increased the world time limit on Desecration 1 and above.

  • Slightly REDUCED the world time limit on the final world.

  • Slightly nerfed several enemies in the Temple of Qit on Desecration 0 to make the difficulty more in-line with the Fortress of Torment for new players.

  • Yellowed Eel Guts have new stats.

  • You can now dismiss messages more quickly (such as item stat popups).

  • You must now press a specific key to skip cutscenes, instead of Any Key. Maybe you won’t accidentally skip half of the cutscenes anymore!

  • Fixed a bug that caused the player to sometimes dodge right instead of the intended dodge direction.

  • Fixed a bug that caused the confusion debuff to apply even if you dodge through a succubus heart bullet.

  • Fixed a bug where Insanity progress unlocks did not always unlock. This should work retroactively.

  • Fixed a bug where Prince Ziggur would not unlock in the bestiary. This is not retroactive.

  • Fixed a display bug that caused the player to flicker between poses sometimes when firing.

  • Fixed some issues with music sometimes stopping/starting/changing unpredictably after bosses die.

  • Fixed the level music volume increasing after desecrating.

  • Fixed an issue where lazy Grimoires would take too long to pick new targets when the player has a

Source

Steam News / 18 April 2016

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