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Steam News13 November 201510y ago

Deathstate Update 1.04

Increasing Insanity ​ Major Features: Challenge the Insanity Portal, the craziest and hardest mode in the game. ​ Face 2 hideous new bosses! Discover 8 new items and organs, all with unique effects.

Full notes

Full Deathstate: Abyssal Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes10 additions7 changes0 removals
  • Events
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Fixes
changedIncreasing InsanityChallenge the Insanity Portal, the craziest and hardest mode in the game. ​
addedIncreasing InsanityFace 2 hideous new bosses!
addedIncreasing InsanityDiscover 8 new items and organs, all with unique effects.
addedIncreasing InsanityWatch new endings for every character!
changedIncreasing InsanityYou now hit a key to pick up organs and items instead of auto-collecting them. If you'd prefer the original behavior, you can enable it in the options menu under "auto-pickup."
addedIncreasing InsanityNew rare unique enemies are now lurking throughout the planes.

Deathstate: Abyssal Edition changes

  • Elitesweapon
changedChallenge the Insanity Portal, the craziest and hardest mode in the game. ​
addedFace 2 hideous new bosses!
addedDiscover 8 new items and organs, all with unique effects.
addedWatch new endings for every character!
changedYou now hit a key to pick up organs and items instead of auto-collecting them. If you'd prefer the original behavior, you can enable it in the options menu under "auto-pickup."

Increasing Insanity

Major Features:

  • Challenge the Insanity Portal, the craziest and hardest mode in the game. ​

  • Face 2 hideous new bosses!

  • Discover 8 new items and organs, all with unique effects.

  • Watch new endings for every character!

Minor Features:

  • You now hit a key to pick up organs and items instead of auto-collecting them. If you'd prefer the original behavior, you can enable it in the options menu under "auto-pickup."

  • New rare unique enemies are now lurking throughout the planes.

  • Lots of new particle effects art for buffs and debuffs have been added.

  • Several new firing patterns for both the player and enemies.

  • Some player weapons have been changed to use these new firing patterns. Their DPS should remain about the same.

  • Added more new enemy behaviors for Desecration difficulties.

​Tweaks and Bug Fixes

  • "Get Every Item" achievement is now "Get 140 Items." Some of the new items are REALLY hard to unlock.

  • Grundy's Lesser Tome of the Eye (Fireball Grimoire) is pretty powerful, so we put it behind an unlock.

  • Elite chests can now spawn a maximum of 3 elites.

  • Elite enemies now scale based on depth, so they won't be such push-overs at higher layers.

  • Made World 4 maps larger.

  • The camera now tracks bosses more actively.

  • Slightly increased the movement penalty on the Yellowed Fatty Spleen.

  • Further increased Seeker's Entropy damage.

  • Nerfed the maximum possible damage output possible from a single Scar explosion.

  • Greatly increased the Brawler's PUNCH damage. Don't stop punching!

  • Made the Player laser beam visually smaller to reduce how much it obscures enemy bullets.

  • Fixed a bug causing various item and weapon effects not to apply to The Eye character correctly.

  • Fixed a bug that could sometimes cause you to get stuck in Introspective or Expanded Sight modes.

  • Fixed a bug that was causing Desecration Altars to appear on Worlds 2 or 3 even if you didn't trigger Desecration on World 1.

  • Fixed a bug that could cause the final boss to not progress phases under very particular circumstances.

Source

Steam News / 13 November 2015

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