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Steam News15 October 20241y ago

DEATHSPRINT 66 Patch 1.1

Hello Clone Jockeys. Thank you all for playing DEATHSPRINT 66 and your continued support.

In this update1

Full notes

Full DeathSprint 66 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Clone Jockeys.

What changed

5 fixes1 addition10 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • Maps
  • UI and audio
changedWhile the team are hard at work on plenty of exciting things, today we are publishing our next patch which is focused on addressing several bugs and community feedback. This includes the much-requested change to the size of the Mine collision.
changedThe other headline changes are further balances to the abilities, along with improvements to several tracks to address instances of players getting stuck or caught in respawn loops. There are plenty more fixes and tweaks, so make sure to read the full patch notes below.
changedPatch 1.1 Notes:Reduced the overall size of the Mine collision.
changedPatch 1.1 Notes:Dev Comment: “We’ve heard your feedback on the size of the Mine collision and agree that it’s currently too big. With this change, we have reduced the overall size to ensure a better gameplay experience and allow for much closer calls while avoiding them.”
changedPatch 1.1 Notes:Made balance adjustments to the percentage chance of which ability a player will be granted, along with how long the EMP affects a player.
fixedPatch 1.1 Notes:Dev Comment: “In Hotfix #1 , we made changes to how often the EMP would be granted to players. With this update, we have made further adjustments to how long the EMP will affect a player.

DeathSprint 66 changes

changedWhile the team are hard at work on plenty of exciting things, today we are publishing our next patch which is focused on addressing several bugs and community feedback. This includes the much-requested change to the size of the Mine collision.
changedThe other headline changes are further balances to the abilities, along with improvements to several tracks to address instances of players getting stuck or caught in respawn loops. There are plenty more fixes and tweaks, so make sure to read the full patch notes below.
changedReduced the overall size of the Mine collision.
changedDev Comment: “We’ve heard your feedback on the size of the Mine collision and agree that it’s currently too big. With this change, we have reduced the overall size to ensure a better gameplay experience and allow for much closer calls while avoiding them.”
changedMade balance adjustments to the percentage chance of which ability a player will be granted, along with how long the EMP affects a player.

Thank you all for playing DEATHSPRINT 66 and your continued support.

While the team are hard at work on plenty of exciting things, today we are publishing our next patch which is focused on addressing several bugs and community feedback. This includes the much-requested change to the size of the Mine collision.

The other headline changes are further balances to the abilities, along with improvements to several tracks to address instances of players getting stuck or caught in respawn loops. There are plenty more fixes and tweaks, so make sure to read the full patch notes below.

Patch 1.1 will be going live at 2PM BST, so there may be a brief interruption in play. You will need to restart Steam and download the update when it goes live.

Patch 1.1 Notes:

Abilities:

  • Reduced the overall size of the Mine collision.

Dev Comment: “We’ve heard your feedback on the size of the Mine collision and agree that it’s currently too big. With this change, we have reduced the overall size to ensure a better gameplay experience and allow for much closer calls while avoiding them.”

  • Made balance adjustments to the percentage chance of which ability a player will be granted, along with how long the EMP affects a player.

Dev Comment: “In Hotfix #1, we made changes to how often the EMP would be granted to players. With this update, we have made further adjustments to how long the EMP will affect a player.

Additionally, we have tweaked the percentage chances for which ability will be granted depending on a player's race position. We think this will allow for players at the back of the pack more opportunities to make a comeback, keeping races engaging and limiting frustration for those out front.”

  • Fixed a crash that could occur when the player was granted the Mag Shield ability.

  • Fixed an issue where a player could temporarily get stuck if they activated the Enraged Charge ability while airborne over a gap.

Maps:

  • Fixed instances across multiple maps where the player could get stuck or find themself caught in a respawn loop.

Dev Comments: “We have done several passes of the tracks to address areas where players were finding themselves caught in respawn loops or just simply stuck, unable to continue a race.

Additionally, we have fixed instances of kill volumes extending just a bit too far onto some of the tracks which were causing unintended player deaths. We hope these changes will improve the race experience for all players, and we will continue to make improvements to our tracks moving forward.”

  • Adjusted the locations of checkpoints on the track Bayview to account for players jumping over gaps towards the start and end of the track.

Dev Comment: “These shortcuts were not something we had intended to be present on this track. However, after seeing how much the community has come to love them, we decided the best thing to do was keep them. With that in mind, we have adjusted the locations of the checkpoints on this track to ensure players can still use these shortcuts without the risk that they can’t finish the race. Keep those new lap records coming!”

UI:

  • Fixed the kill feed not showing the correct information in some circumstances. Fixed an issue where other

Source

Steam News / 15 October 2024

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