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Steam News5 May 201214y ago

Interview: Klei’s Anderson Talks Upside Of EA’s “Indies”

Earlier this week, EA launched an indie bundle . Not-so-coincidentally, the Internet proceeded to explode , and I’m now typing this while holding a tin can with a piece of string attached next to my PC.

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changedEarlier this week, EA launched an indie bundle . Not-so-coincidentally, the Internet proceeded to explode , and I’m now typing this while holding a tin can with a piece of string attached next to my PC. I even said some things about it, though admittedly, mostly to kick off a discussion about an only partially related topic. However, off the back of that, I ended up getting in touch with Klei Entertainment technical designer Nels Anderson, who directly worked on four of the six games (both Deathspanks , both Shanks ) featured in EA’s bundle of befuddlement. And while he agrees that the name itself is “a little gross,” writing off the whole thing as yet another bile-drenched belch from a money-devouring giant would be to turn a blind eye to some pretty enormous benefits for the developers involved. EA Partners is not EA proper. It seems like an insane notion, but here’s the short version: “total creative independence.” And the long version? Well, it’s quite a bit more complicated than that. And it’s after the break.

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changedEarlier this week, EA launched an indie bundle . Not-so-coincidentally, the Internet proceeded to explode , and I’m now typing this while holding a tin can with a piece of string attached next to my PC. I even said some things about it, though admittedly, mostly to kick off a discussion about an only partially related topic. However, off the back of that, I ended up getting in touch with Klei Entertainment technical designer Nels Anderson, who directly worked on four of the six games (both Deathspanks , both Shanks ) featured in EA’s bundle of befuddlement. And while he agrees that the name itself is “a little gross,” writing off the whole thing as yet another bile-drenched belch from a money-devouring giant would be to turn a blind eye to some pretty enormous benefits for the developers involved. EA Partners is not EA proper. It seems like an insane notion, but here’s the short version: “total creative independence.” And the long version? Well, it’s quite a bit more complicated than that. And it’s after the break.

Earlier this week, EA launched an indie bundle . Not-so-coincidentally, the Internet proceeded to explode , and I’m now typing this while holding a tin can with a piece of string attached next to my PC. I even said some things about it, though admittedly, mostly to kick off a discussion about an only partially related topic. However, off the back of that, I ended up getting in touch with Klei Entertainment technical designer Nels Anderson, who directly worked on four of the six games (both Deathspanks , both Shanks ) featured in EA’s bundle of befuddlement. And while he agrees that the name itself is “a little gross,” writing off the whole thing as yet another bile-drenched belch from a money-devouring giant would be to turn a blind eye to some pretty enormous benefits for the developers involved. EA Partners is not EA proper. It seems like an insane notion, but here’s the short version: “total creative independence.” And the long version? Well, it’s quite a bit more complicated than that. And it’s after the break.

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Steam News / 5 May 2012

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