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Steam News12 April 20179y ago

New version v1.3! - Your feedback

For the Retro Army troops! This version is entirely from your feedback on the forums, enjoy! You can now select your starting point, from Dungeon-Monestary-Halls-Gallery. Beat the area to unlock it.

Full notes

Full Death's Hangover update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedFor the Retro Army troops! This version is entirely from your feedback on the forums, enjoy! You can now select your starting point, from Dungeon-Monestary-Halls-Gallery. Beat the area to unlock it. The sidedoors on boss levels only open now once you've caught the ball, I've also added a 'Catch' icon above the balls to make them easier to see. The ball can now destroy all enemy projectiles if it comes in contact with them. This prevents 'Unfair' scenarios. I've also increased the player projectile cooldown rate by 33%, to compensate. You need to be more acurate with projectiles now, spamming the button is less effective. I've added the intro back to arcade mode. Any probs lemme now on el forums bros, Paul

Death's Hangover changes

addedFor the Retro Army troops! This version is entirely from your feedback on the forums, enjoy! You can now select your starting point, from Dungeon-Monestary-Halls-Gallery. Beat the area to unlock it. The sidedoors on boss levels only open now once you've caught the ball, I've also added a 'Catch' icon above the balls to make them easier to see. The ball can now destroy all enemy projectiles if it comes in contact with them. This prevents 'Unfair' scenarios. I've also increased the player projectile cooldown rate by 33%, to compensate. You need to be more acurate with projectiles now, spamming the button is less effective. I've added the intro back to arcade mode. Any probs lemme now on el forums bros, Paul

For the Retro Army troops! This version is entirely from your feedback on the forums, enjoy! You can now select your starting point, from Dungeon-Monestary-Halls-Gallery. Beat the area to unlock it. The sidedoors on boss levels only open now once you've caught the ball, I've also added a 'Catch' icon above the balls to make them easier to see. The ball can now destroy all enemy projectiles if it comes in contact with them. This prevents 'Unfair' scenarios. I've also increased the player projectile cooldown rate by 33%, to compensate. You need to be more acurate with projectiles now, spamming the button is less effective. I've added the intro back to arcade mode. Any probs lemme now on el forums bros, Paul

Source

Steam News / 12 April 2017

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