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Steam News5 March 20197y ago

Talent Overhaul Beta Branch Is Now Live!

Welcome to the Death’s Gambit beta branch! The main focus of testing in this beta is the new talent system.

Full notes

Full Death's Gambit: Afterlife update

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What changed

0 fixes6 additions12 changes1 removal
  • Compatibility
  • Balance
  • Gameplay
addedWelcome to the Death’s Gambit beta branch! The main focus of testing in this beta is the new talent system. We have added class specific talent trees and an advanced talent tree with dozens of new talents available while overhauling the original talent tree. There’s also a number of new moves and abilities as well. We ask that you experiment with character builds and let us know how they play! Note: The beta will be live through Thursday March 7 at 8AM PST / 11AM ET. At this time we'll be bringing it down to review all of the received feedback. This schedule is subject to change, and there will likely be an additional beta period in the future.
addedThe feedback we are looking forWe would like your feedback to focus on balance, and any stray bugs you find as well. We suspect that certain builds are much stronger than others, so feel free to experiment and tell us which talent builds feel too strong or too weak. We are not looking for suggestions on new talents, new abilities, or new content. Please keep your feedback focused to what’s present and playable in the build and adjustments we could make to existing talents.
changedFor balance feedback keep the following in mind -The third page talent page will only become accessible once you beat a certain boss 60% of the way through the game.
changedFor balance feedback keep the following in mind -The fourth page will be unlocked near the end of your first playthrough.
changedFor balance feedback keep the following in mind -In order to get better balance feedback we have locked these two talent pages from characters in NG+0.
changedFor balance feedback keep the following in mind -If you play a character in NG+ pages 3 and 4 will be unlocked.

Welcome to the Death’s Gambit beta branch! The main focus of testing in this beta is the new talent system. We have added class specific talent trees and an advanced talent tree with dozens of new talents available while overhauling the original talent tree. There’s also a number of new moves and abilities as well. We ask that you experiment with character builds and let us know how they play! Note: The beta will be live through Thursday March 7 at 8AM PST / 11AM ET. At this time we'll be bringing it down to review all of the received feedback. This schedule is subject to change, and there will likely be an additional beta period in the future.

The feedback we are looking for

We would like your feedback to focus on balance, and any stray bugs you find as well. We suspect that certain builds are much stronger than others, so feel free to experiment and tell us which talent builds feel too strong or too weak. We are not looking for suggestions on new talents, new abilities, or new content. Please keep your feedback focused to what’s present and playable in the build and adjustments we could make to existing talents.

For balance feedback keep the following in mind -

  • The third page talent page will only become accessible once you beat a certain boss 60% of the way through the game.

  • The fourth page will be unlocked near the end of your first playthrough.

  • In order to get better balance feedback we have locked these two talent pages from characters in NG+0.

  • If you play a character in NG+ pages 3 and 4 will be unlocked.

  • The following areas are blocked off for the sake of the test: Obsidian Vale, Amulvaro’s Observatory, Journey’s End, Caer Siorai, Ylnoth.

  • The boss “Cusith” is also not accessible in this build.

  • All the new talents do not have finished icon art. These will be replaced later in development

NG+ Shortcut

To expedite your ability to experiment with builds you can now skip to the NG+ selection screen by pressing the ‘N’ key.

Accessing The Beta Branch

To access the beta branch please join our Discord at https://discord.gg/deathsgambit for complete instructions.

New Additions

  • Added new game modes called “Starting Traits”. These are unlocked once you have completed the game once. To activate them, create a new character and choose a starting trait on the character creation screen.

  • Randomized Items Mode: All dropped items and items in the world have been randomized.

  • Heroic Forced Mode: You must defeat the heroic version of each boss before you can progress to the next area. Some bosses don’t drop key story items until killed in heroic.

  • Fink Mode: This mode is very much incomplete. Feel free to mess around with it. Just know it will change before the update releases.

  • You can now heroic rematch Ione in Gaian’s Cradle and Phoenix Rider in Central Sanctuary

Input Improvements

  • Buffering any input now correctly cancels previous inputs. The player will now react a lot more precisely to your inputs.

  • Mashing attack no longer causes you to constantly repeat the first part of the combo. This would only happen with weapons with charge attacks.

  • Input buffering for ability 2 and ability 3 on controller improved.

  • If a roll is buffered it will now frame cancel instead of waiting for the animation to be over for a roll

  • Mashing attack and roll will now give more expected results.

  • Weapon

Source

Steam News / 5 March 2019

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